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Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

tinyux.app

11–20 of 35 posts

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#11

Earlier quoted context omitted.

Hi, planning to do iOS release next year. It's built in React Native, so should be easy in theory, only thing is that don't have a have personal OSX laptop (required for publishing) nor Apple developer account at the moment. Your not the first to ask for it, so I guess I'll have to figure it out. > $10 if it could export UML or some kind of XML definition Interesting. One of the features I plan to work on this week i…

Last time I made a react native app I used https://www.macincloud.com/ to publish on iOS. I'm not affiliated and haven't used them in about 3 years though. It was a little bit of hassle but cheaper than buying a mac in the short term.

My wife is buying a new laptop, hope to be able to nudge her in the direction of Macbook Air.

I do actually have one in my possession for day-job, but don't want to mix private projects on that laptop.

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#12

Great stuff. We need more serious and sophisticated mobile apps. During the initial Brainstorming for handheld devices, the inventors had stuff like this in mind. It's a tool for authoring, not just consumption.

Yes!

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#13
Nice! Thank you for sharing.

It's probably not something you'd want to prioritize, and you mentioned releasing it quickly influenced some of your decisions. But a way to pay outside of the PlayStore would be nice for those of us who chose to or cannot use it for payment.

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#15

Great stuff. We need more serious and sophisticated mobile apps. During the initial Brainstorming for handheld devices, the inventors had stuff like this in mind. It's a tool for authoring, not just consumption.

Is this GPT?

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#16

Great stuff. We need more serious and sophisticated mobile apps. During the initial Brainstorming for handheld devices, the inventors had stuff like this in mind. It's a tool for authoring, not just consumption.

Is this GPT?

Aren't we all?

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#17

Nice! Thank you for sharing. It's probably not something you'd want to prioritize, and you mentioned releasing it quickly influenced some of your decisions. But a way to pay outside of the PlayStore would be nice for those of us who chose to or cannot use it for payment.

Hi, I'm open to suggestions on how. On an alternative store or something like that?

Google wont allow distribution via Google Play, and payment via third party I think.

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#18
This is just terrific.

--

Old man shouting at clouds...

I learned how to do low-fidelity paper prototyping from Luke Hohmann at OOPSLA 1998 in Vancouver. https://www.goodreads.com/book/show/2017112.Oopsla_98

Just like this:

"Lo-fi Paper Prototype Example" https://www.youtube.com/watch?v=TRlcZJpl0dw

I can't quickly find Luke's paper online. IIRC, this book is pretty terrific:

"Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces" [2004] https://www.sciencedirect.com/book/9781558608702/paper-proto...

Here's the thing. I have near religious devotion to lo-fi prototyping. I really thought it'd become the norm.

Back then, I envisioned UIs would be developed like:

    All the requirements gathering and analysis. User profiles, use cases, creative writing, story boards.

    Then convert story boards into paper prototypes.

    Then validate paper prototypes with users. Usability testing where the devs pretend to be the computer.

    Iterate.

    Then convert paper prototypes into code mockups. More usability testing.

    Iterate.

    Then convert mockups into an app.
For this to work, be practical, the cost of change has to be dramatically reduced. To do that, there needs to be a workflow that connects paper to mockups to app.

In my future perfect world, TinyUX (Balsamiq, Figma, etc) must first ingest paper prototypes and generate code. Something declarative, like SwingUI. Just enough meat and bones to hand off to devs. Who can then flesh it out or reimplement it.

Re: Show HN: TinyUX – Grid based low-fi wireframing on your mobile phone

#19

This is just terrific. -- Old man shouting at clouds... I learned how to do low-fidelity paper prototyping from Luke Hohmann at OOPSLA 1998 in Vancouver. https://www.goodreads.com/book/show/2017112.Oopsla_98 Just like this: "Lo-fi Paper Prototype Example" https://www.youtube.com/watch?v=TRlcZJpl0dw I can't quickly find Luke's paper online. IIRC, this book is pretty terrific: "Paper Prototyping: The Fast and Easy Way…

Yes, the plan is to let it import pictures of paper prototypes, use a neural net to interpret it and translate it to ux-source code. Then you can manipulate it and output it to other tools & platforms.

Did some early experiments a while back, and have quite some time in December, so hope to make some progress to this end.

Tweets about the Neural Net experiments:

- https://twitter.com/Juliu/status/1548691577677152257 - https://twitter.com/Juliu/status/1549425680718467079

One of the challenges is that the grid size is not known in advance.

Going to watch all the Karpathy videos and hope to figure it out.

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