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Mac OS 9

macos9.app

251–260 of 356 posts

Re: Mac OS 9

#252

Earlier quoted context omitted.

By “new trend” are you talking about how the borders got eliminated in Mac OS X in 2001? That trend is old enough to buy beer. Although for a while (starting with 10.3?), some windows had a chunky brushed-metal look.

IIRC it was around 2010 that Apple started getting rid of scroll bars by default

That would be 10.7 Lion, in 2011. But I believe OP was talking about the older window borders, which afforded the ability to drag the window from any part of the perimeter.

Re: Mac OS 9

#253

Earlier quoted context omitted.

Except for the lack of a proper fullscreen function...

Believe it or not, full screen apps are a Windows thing. Apple has added full screen app support only recently, and any Windows convert who has switched to macOS and has problems adapting to its UI has one thing in common: they haven’t let go of the idea that all apps need to use the whole screen at all times.

It's every other platform thing. Even Amiga did just fine with that fucking arcane (apparently, to Apple) concept that your OS needs to fuck off and let me work/play

Re: Mac OS 9

#254

Earlier quoted context omitted.

I completely understand people like Andreas from SerenityOS and the idea that there was a time that was a peak of GUI simplicity yet usefulness for power users.. In their case it's the Win2K aesthetic but I think OS9 is pretty close to that level of streamlining. As amazing as OSX seemed when it was launched, I partially blame OSX and the whole "make everything round and groovy and graphical goodness" trend that star…

> As amazing as OSX seemed when it was launched This reminds me: There was pretty interesting community of Linux users customizing X11 desktops in the late 90s and the very early 2000s... When the first screenshots and demos of OS X and Aqua came out, almost immediately, people tried to imitate that.

Yeah I remember when putting your desktops on a cube and spinning it around was a thing. Compositors also had a bunch of weird and interesting effects.

It started as apple's knockoff but quickly spun out of control with amount of stuff you could setup with compiz/beryl.

Then people figure out most of it while very cool is not all that practical.

Re: Mac OS 9

#255

how do I use this to play Dark Castle and Crystal Quest?

I went for dark castle first thing as well. Says you need to change the display to 2 colours for it to work, I couldn't figure out how to do it.

Re: Mac OS 9

#256
post #189
post #165

I'm the creator of the site, thanks for the submission. This is an in-progress port of the SheepShaver emulator to WebAssembly/Emscripten, https://github.com/mihaip/infinite-mac/issues/34 is tracking the remaining work. If you're interested in running older Mac software in the browser, the BasiliskII-based sites at https://system7.app/ and https://macos8.app/ may be better bets. They will boot faster and have fewer c…

I really love your project. It is a giant pain in the ass to get BasiliskII and/or SheepShaper working, at least the few times I've messed with them. Is it possible to run this offline or in some kind of encapsulated web app form?

There's a professor at Columbia University that has good prebuilt SheepShaver packages with OS 9:

Mac: http://www.columbia.edu/~em36/macos9osx.html Windows: http://www.columbia.edu/~em36/macos9win.html

There's not much in the way of third-party software included in these images, but it's a good starting point.

Re: Mac OS 9

#258

Earlier quoted context omitted.

Awesome, this is so cool! I remember MacOS 9 with a mix of fondness, hatred, and nostaglia. OS X was definitely a big improvement when it came out (I remember OS 9 having so many crashes), but some of the charm was definitely lost. And these .app domain names you're all using in this space are great and totally apt. I love to see great usages of my work in the wild like this.

OS9 always seemed like little improvement over OS8. The biggest thing I remember was this was when they introduced the Applications folder. It's like they were trying to get you to get used to how the structure in OS X was going to be, but with no explanation.

OS9 was really just 8.7 but, as you describe, a stepping stone towards 10, both numerically and with a few nods to the future, e.g. Keychain Access, CarbonLib, and file/printer sharing over TCP.

Re: Mac OS 9

#259
post #189
post #165

I'm the creator of the site, thanks for the submission. This is an in-progress port of the SheepShaver emulator to WebAssembly/Emscripten, https://github.com/mihaip/infinite-mac/issues/34 is tracking the remaining work. If you're interested in running older Mac software in the browser, the BasiliskII-based sites at https://system7.app/ and https://macos8.app/ may be better bets. They will boot faster and have fewer c…

I really love your project. It is a giant pain in the ass to get BasiliskII and/or SheepShaper working, at least the few times I've messed with them. Is it possible to run this offline or in some kind of encapsulated web app form?

If you have experience with QEMU now there is good support for MacOS 8/9/X in ppc and there is an alpha version with initial support for System 7/8/A/UX on 68k. It's still a PITA but at least it's similar to the PITA of other QEMU VMs, which you may be familiar with.

Re: Mac OS 9

#260
post #83

Earlier quoted context omitted.

I tried the Prince of Persia but it just loops on the intro. Wasn't able to get to the game.

This may sound obvious but try clicking File -> New Game. That is how I escaped the intro loop.

Aha! thank you :)
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