Man, I miss all those Ambrosia Software games (Apieron, Barrack, Escape Velocity, etc). I love how many are pre-loaded there, but the few I tested all seem broken. https://en.wikipedia.org/wiki/Ambrosia_Software
It's a great reminder of how well MacOS 9 UI and UX were designed, and how space efficient the whole OS was on screen. Even the window handle bars were subtly shadowed, the window shadows evolved when they were collapsed. Like Windows 95 at the time, Mac OS 9 was a beautiful work of interaction design.
Are there any decent implementations of this UI for Linux?
"Sosumi is an alert sound introduced by Jim Reekes in Apple Inc.'s Macintosh System 7 operating system in 1991. The name is derived from the phrase "so, sue me!" because of a long running court battle with Apple Corps, the similarly named music company, regarding the use of music in Apple Inc.'s computer products."
And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?
Javascript/Electron - single code base for multiple desktop platforms.
Just this morning I finally bought a license for Sublime Text.
It's just so much faster than any other GUI-based editor.
Look at that subtle off-grey colouring, the tasteful thickness of it... What the hell happened to modern GUIs, man. We peaked in the 1990s.
And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?
Well, you see, they've traded end-user performance for productivity. This is why it only takes a team five times as large to deliver the same functionality as a comparable program from the 1990s, and that team can make a buggier initial release in merely twice the time.
And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?
Javascript/Electron - single code base for multiple desktop platforms.
Modern macOS is a significant counterexample to that claim. Most of it is janky. Zooming and dezooming the Finder is not something a 2.5 years old MacBook Air (€1200) can keep up with smoothly, for instance. Opening a Save dialog takes over 3 seconds, and expanding/collapsing the file explorer in it is comically janky.
Damn what a terrible UX this is, no wonder Windows kicked their ass so hard with ME and XP. This reminded me to keep it simple and stupid proof whenever I want users to actually enjoy what I build, thanks!
Two questions:
1. Are you being serious, or are you being sarcastic?
2. If you're being serious, what about it is terrible?
Man, I miss all those Ambrosia Software games (Apieron, Barrack, Escape Velocity, etc). I love how many are pre-loaded there, but the few I tested all seem broken. https://en.wikipedia.org/wiki/Ambrosia_Software
The A-10 attack game works! Controls are at http://www.sierrahelp.com/Documents/Manuals/A-10_Tank_Killer... . Also, you can still get EV Nova on a Mac as far as I'm aware. The price hasn't decreased in about 20 years though.
> Also, you can still get EV Nova on a Mac as far as I'm aware.
There's also an open-source clone, Endless Sky [0], and a recently-Kickstarted project to re-create EV Override for modern systems, Cosmic Frontier: Override [1].