Live data from Hacker News

Mac OS 9

macos9.app

41–50 of 356 posts

Re: Mac OS 9

#41
post #23

Look at that subtle off-grey colouring, the tasteful thickness of it... What the hell happened to modern GUIs, man. We peaked in the 1990s.

And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?

Some of that you can tune down as it’s trying to redraw at every single step in between.

Sometimes there are accessibility options that speed it back up (don’t redraw until mouse let go) - I know you can turn off animations but not sure you can disable that one.

Re: Mac OS 9

#42

I managed to get over most of the nostalgia in my life. After a certain age, I feel it’s a bit counterproductive and not a net positive. But old Macs hit me hard and it’s something I can’t seem to build an immunity to. The aesthetics, the simplicity, the cohesion of the metaphors… so good.

Same. And, for me, it's the little happy Mac icon at startup... seeing him takes me back to such specific moments in my childhood. Playing Oregon Trail in my friend's basement... damn.

Re: Mac OS 9

#43
post #23

Look at that subtle off-grey colouring, the tasteful thickness of it... What the hell happened to modern GUIs, man. We peaked in the 1990s.

And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?

It's created with javascript in the browser, which is not efficient.

Re: Mac OS 9

#44

It's a great reminder of how well MacOS 9 UI and UX were designed, and how space efficient the whole OS was on screen. Even the window handle bars were subtly shadowed, the window shadows evolved when they were collapsed. Like Windows 95 at the time, Mac OS 9 was a beautiful work of interaction design.

Sure, but—

The fat borders for the windows and the control strip at the bottom left of the screen took up a lot of space on real monitors of the era. Try running at a more modest 800x600 or 640x480 and it will seem less efficient. Modern Mac OS X is actually quite efficient, with zero-pixel window borders on three sides, and narrower scroll bars.

Worse, a bunch of applications had code that would set up window locations with the assumption that the window borders were 1 pixel wide, like they were prior to Mac OS 8. This often meant that controls which were supposed to be visible would be partially covered by another window’s border.

I remember the Mac OS 8 era as a bit of “excess” that got cleaned up somewhat with the arrival of Mac OS X.

On the other hand, Mac OS 8 came with a fresh batch of standardized widgets (Appearance Manager) which made all the apps look better. These widgets came with guidelines for how they should be sized and placed, something which is missing from a lot of modern UI toolkits.

Re: Mac OS 9

#45
post #23

Look at that subtle off-grey colouring, the tasteful thickness of it... What the hell happened to modern GUIs, man. We peaked in the 1990s.

And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?

Javascript/Electron - single code base for multiple desktop platforms.

Re: Mac OS 9

#46

It's a great reminder of how well MacOS 9 UI and UX were designed, and how space efficient the whole OS was on screen. Even the window handle bars were subtly shadowed, the window shadows evolved when they were collapsed. Like Windows 95 at the time, Mac OS 9 was a beautiful work of interaction design.

Apple isn't so great. For example why aren't Copy and Paste separate or specifically marked keys and do we have to use Cmd+C and Cmd+V? Same for Undo/Redo, etc. This is stuff any UX student can figure out.

Re: Mac OS 9

#48
post #23

Look at that subtle off-grey colouring, the tasteful thickness of it... What the hell happened to modern GUIs, man. We peaked in the 1990s.

Web browser and mobile happened.

Re: Mac OS 9

#50

Earlier quoted context omitted.

And why is everything just so slow! That's what always annoys me. I have a computer that's easily 100x or 1000x more powerful than my 1995 desktop yet so many actions have noticeable lag. Like, try it, resize outlook right now (just stretch the side left and right). You'll see so much jank and jitter. How is something like that not instantaneous?

Javascript/Electron - single code base for multiple desktop platforms.

+1. I can't speak to Windows but I suspect it's similar: if you're running a well-implemented native app (ex. Pixelmator) the responsiveness is entirely there and in fact significantly better than it was in the 90s. Even fairly graphically heavy apps have no issues resizing and otherwise being real-time interactive.

I would hazard that the vast majority of "jank" you see in desktop apps today is due to cross-platform code. A large portion of this is webviews (ex. Slack), but some of it is also poorly-implemented shims between the platform's native APIs and shoehorning that into some cross-platform library (ex. Photoshop).

Post reply on HN