"Another World" (game) Code Review
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"Another World" (game) Code Review
1–10 of 24 posts
Re: "Another World" (game) Code Review
#2http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem...
If you're unfamiliar with the game, there's an essay/review of it here:
http://www.actionbutton.net/?p=431
(press the "fist" button at the top-right of the page to cycle through a variety of ironically ugly colour schemes until you find one you like)
Re: "Another World" (game) Code Review
#3Re: "Another World" (game) Code Review
#4There are a few huge base64 encoded data files, and the rest is just the bytecode, and converting the drawing functions to canvas.
I was surprised that "back in the day" you could take the hit of a vm - I always thought you had to get as close to the metal as possible!
Re: "Another World" (game) Code Review
#5I was pretty surprised to see it used it's own vm when I was rummaging through Gil Megidish's port to JavaScript - http://www.megidish.net/awjs/ There are a few huge base64 encoded data files, and the rest is just the bytecode, and converting the drawing functions to canvas. I was surprised that "back in the day" you could take the hit of a vm - I always thought you had to get as close to the metal as possible!
Re: "Another World" (game) Code Review
#6Seeing the background being drawn in slow-motion has quite a wow factor. At the time I assumed they were bitmap but did not know enough for the game size to raise a flag. The whole design of this game looks so clean.
Difference is that Link386 rendering was not exactly in real time. You'd have to way for the scene to render before you made your shot. Painful back in the day.
Re: "Another World" (game) Code Review
#7If anyone is interested, here is some gameplay footage... http://www.youtube.com/watch?v=Zgkf6wooDmw
Re: "Another World" (game) Code Review
#8Anyone know if this was done for effect or if it actually was as fast as it could be?
Re: "Another World" (game) Code Review
#9http://web.archive.org/web/20070124142934/cyxdown.free.fr/ra...
Eventually another project cropped up called New Raw, which as far as I can gather was a fork of the then deceased RAW, but it didn't go anywhere. You can still download the source, however:
http://newraw.svn.sourceforge.net
I remember dusting off my floppy copy of Another World years back and running it through RAW on Linux, it ran the game pretty flawlessly, with a bunch of added features like high resolution (the game is all vectors).
edit: corrected a link