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Convert SimCity 2000 cities into Minecraft worlds

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111–120 of 154 posts

Re: Convert SimCity 2000 cities into Minecraft worlds

#111
post #108
post #72

Earlier quoted context omitted.

Hard disagree. Severs aren't free to run. They're welcome to recoup those costs and even make a profit from providing a valuable service. Ethically they're doing nothing wrong by letting people play a 30-year-old game for free, even if they're in violation of our utterly insane copyright laws.

A website costs a few bucks a month to run and the files should be distributed via BitTorrent anyway. This service could be funded by any single individual.

Sounds like you're volunteering! Have fun!

Re: Convert SimCity 2000 cities into Minecraft worlds

#113
post #83
post #45

Earlier quoted context omitted.

SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.

My biggest disappointment was the lack of Arcologies in SimCopter. If I remember correctly, the land they were originally on was just empty once imported.

I'm quite sure, that at least the one with the glass dome on top was in the game, because I remember trying to land on top of the glass dome.

Re: Convert SimCity 2000 cities into Minecraft worlds

#114
post #57

Earlier quoted context omitted.

This is kind of like being a fan of early Simpsons, where exposure to one thing leads you to find out more about the thing they’re drawing inspiration from. The association of Flight of the Valkyries and helicopters came from Stanley Kubrick’s Apocolypse Now.

>> ‘Stanley Kubrick’s’ ‘Apocalypse Now’ …in what possible world; lol. I want to see that world. I think you mean Francis Ford Coppola. :P Or ‘Full Metal Jacket’ - but your statement as it stands just makes me giggle.

Oh god, I am grown man who did not know the difference between these movies.

Re: Convert SimCity 2000 cities into Minecraft worlds

#115
post #114

Earlier quoted context omitted.

>> ‘Stanley Kubrick’s’ ‘Apocalypse Now’ …in what possible world; lol. I want to see that world. I think you mean Francis Ford Coppola. :P Or ‘Full Metal Jacket’ - but your statement as it stands just makes me giggle.

Oh god, I am grown man who did not know the difference between these movies.

lol, it’s okay; we all make mistakes. :)

I only found it so funny because obviously, those are two of the most significant and important films / directors of all time; and the concept of ‘Stanley Kubrick’s Apocalypse Now’ is just both utterly fascinating and totally humorous.

Not sure what your age has anything to do with your comment or mine; though? Except that I guess that obviously as a grown man you’d have a much easier time identifying these two films and their directors than, say; a 20-year-old? Is that what you’re saying? Sorry; I think it just went over my head.

Re: Convert SimCity 2000 cities into Minecraft worlds

#116

How much time does it cost to create one building? Would be cool to connect minecraft to a real running sc2k, adding/removing buildings on-the-fly.

The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours.

The most complex one so far is the big corporate tower with the KSIM sign on top. That one took a few days.

Re: Convert SimCity 2000 cities into Minecraft worlds

#117
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

SimCopter wasn't the only game that allowed you to import from SC2k -- the city import is the only notable feature of the otherwise-unremarkable Streets of SimCity[0]. [0] https://en.wikipedia.org/wiki/Streets_of_SimCity

Streets of SimCity was great for making an outrageous racket by using the increased gravity cheatcode. Every polygon intersection would trigger the "suspension crashing" sound effect. Fantastic fun.

Re: Convert SimCity 2000 cities into Minecraft worlds

#118
post #47

How did they convert the 2D sprites to 3D blocks? Automatically or laboriously?

Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself

Re: Convert SimCity 2000 cities into Minecraft worlds

#119
post #87

Pretty cool! If people are still interested in playing city builder games, I am in the middle of developing one right now. I cleared the CPU hurdle of path finding via developing my own algorithm ( old demo here: https://www.youtube.com/watch?v=7q0l87hwmkI ). Here I am pathing around 300,000 units to their own unique destinations. Unfortunately I dont have a video update yet, but my game's graphics are now isometric…

Amazing. I had a few questions about pathfinding inspiration since I had just watched NoClips video on Rollarcoaster Tycoon, but your linked video is already so in depth!

Re: Convert SimCity 2000 cities into Minecraft worlds

#120
post #114

Earlier quoted context omitted.

Oh god, I am grown man who did not know the difference between these movies.

lol, it’s okay; we all make mistakes. :) I only found it so funny because obviously, those are two of the most significant and important films / directors of all time; and the concept of ‘Stanley Kubrick’s Apocalypse Now’ is just both utterly fascinating and totally humorous. Not sure what your age has anything to do with your comment or mine; though? Except that I guess that obviously as a grown man you’d have a muc…

They may well just mean that making these sorts of mistakes feels worse when you're an adult. When children don't know the difference between a goose and a duck, or between N Sync and the Beatles, we don't think much of it, whereas suddenly as an adult this seems like a big deal.

I used to get Al Pacino and Robert De Niro muddled up, like badly enough that it made it difficult to follow Heat (which features both actors in major roles)! No, they don't look alike, I don't know why I couldn't keep that straight.

Whereas I had no problem distinguishing the real Queen Amidala (Natalie Portman) in the Phantom Menace while apparently that plot point caught out other people I watched it with the first time - shrug.

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