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Convert SimCity 2000 cities into Minecraft worlds

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Re: Convert SimCity 2000 cities into Minecraft worlds

#81
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

SimCopter wasn't the only game that allowed you to import from SC2k -- the city import is the only notable feature of the otherwise-unremarkable Streets of SimCity[0]. [0] https://en.wikipedia.org/wiki/Streets_of_SimCity

Streets of Sim City was great. I'd use a bug to create glitchy self-intersecting bridges I called "super springs" which launched cars straight up. The AI certainly didn't know what to make of that.

Re: Convert SimCity 2000 cities into Minecraft worlds

#83
post #45
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.

My biggest disappointment was the lack of Arcologies in SimCopter. If I remember correctly, the land they were originally on was just empty once imported.

Re: Convert SimCity 2000 cities into Minecraft worlds

#84

Very cool idea and execution. Slightly off-topic; if there ever was a excellent example of what it means when a C# program is being written by a java developer, this would certainly qualify. Was this ported from a java project?

It's typical how this particular project / codebase attracts so many armchair code reviewers (in multiple threads); I've not seen anything like that on HN for ages. Is C# / Java some kind of trigger for it?

Re: Convert SimCity 2000 cities into Minecraft worlds

#85
post #57
post #22

Earlier quoted context omitted.

I liked to play the SimCopter demo and thanks to it Wagner's Ride of the Valkyries still remind me of the game. I suspected (or maybe just hoped) that you could somehow import SimCity 2000 cities (I had the original boxed release, the first game I owned), but either it was not possible to do in the demo or I just failed to find the way (I was barely a teenager without the Internet access).

This is kind of like being a fan of early Simpsons, where exposure to one thing leads you to find out more about the thing they’re drawing inspiration from. The association of Flight of the Valkyries and helicopters came from Stanley Kubrick’s Apocolypse Now.

And of course there's The Simpsons association of Apocalypse Now and Highway To Hell!

https://www.youtube.com/watch?v=LBcZvviml_w

Re: Convert SimCity 2000 cities into Minecraft worlds

#87
Pretty cool!

If people are still interested in playing city builder games, I am in the middle of developing one right now. I cleared the CPU hurdle of path finding via developing my own algorithm ( old demo here: https://www.youtube.com/watch?v=7q0l87hwmkI ). Here I am pathing around 300,000 units to their own unique destinations.

Unfortunately I dont have a video update yet, but my game's graphics are now isometric (like SimCity).

I also take a little inspiration from The Sims in that the player will see the interior of the buildings so they can watch their citizens live their lives.

Most frequent updates: https://www.reddit.com/r/Archapolis/

Re: Convert SimCity 2000 cities into Minecraft worlds

#89
post #65

That looks great! It's C# though, so I have no idea how to build this under Linux. I also wish there was a Minetest backend. Similar: OSM to Minecraft[0][1] (there should be another code drop soon-ish, I heard [2] they plan to move the dev effort to GitHub by the end of the year). [0]: https://minecraft.ign.fr/ [1]: https://github.com/ignfab-minalac/minalac [2]: video, in French: https://peertube.openstreetmap.fr/w/c…

Usually, building C# projects on Linux is as simple as getting the .NET SDK using your favorite package manager and running `$ dotnet build` at the root of the project. Just FYI.

Re: Convert SimCity 2000 cities into Minecraft worlds

#90
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

But where can we play simcopter? I need the ability to dangle my passengers out of the helicopter in a threatening way. It’s been awhile.

Someone actually went and created patches and installers to work with modern Windows for both SimCopter and Streets of SimCity.

http://krimsky.net/patchers.html

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