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Convert SimCity 2000 cities into Minecraft worlds

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Re: Convert SimCity 2000 cities into Minecraft worlds

#72
post #49
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

> Playclassic.games does not intend to violate any copyright or violate any license of a game. I thought there was a chance this site might have arranged licenses from the original publishers, funded by revenue from the (many) ads, but no, it appears to be good old fashioned piracy. Edit: I tried Settlers, which has one of those copy-protection systems that involves entering information that can be found in the print…

Hard disagree. Severs aren't free to run. They're welcome to recoup those costs and even make a profit from providing a valuable service. Ethically they're doing nothing wrong by letting people play a 30-year-old game for free, even if they're in violation of our utterly insane copyright laws.

Re: Convert SimCity 2000 cities into Minecraft worlds

#73
post #44

Is this what “reticulating splines” means, then? Almost 30 years later and I still don’t understand but the phrase is eternally trapped in my mind.

I looked this up once to determine if it was real or just hilarity. And the answer is great. From [Sims Fandom]( https://sims.fandom.com/wiki/Reticulating_splines ) site: > The words 'reticulate' and 'spline' both have dictionary definitions, which has led several people to determine a meaning for the phrase, such as "to make a network of curved elements." However, Will Wright stated in an interview that the term its…

It's compelling because SimCity 2000's terrain is very much a network of curved lines, so it sounds like a plausible part of the process.

Re: Convert SimCity 2000 cities into Minecraft worlds

#74
One of my favorite games on the Commodore 64 was Raid on Bungeling Bay, in which you fly a helicopter around a 360-scrolling island map, knocking out enemy war factories. The map was surprisingly detailed and interactive for an early action game, with supply ships moving around helping to build defenses; you could destroy the six factories in any order, but each time you zapped one, the rest would tech up and get tougher. Very open for the time.

Anyway, the dev found that he enjoyed designing the map and its interactions more than he did actually playing the game, so he decided that his next game would be all about building a map. He called it SimCity.

Re: Convert SimCity 2000 cities into Minecraft worlds

#75
post #65

That looks great! It's C# though, so I have no idea how to build this under Linux. I also wish there was a Minetest backend. Similar: OSM to Minecraft[0][1] (there should be another code drop soon-ish, I heard [2] they plan to move the dev effort to GitHub by the end of the year). [0]: https://minecraft.ign.fr/ [1]: https://github.com/ignfab-minalac/minalac [2]: video, in French: https://peertube.openstreetmap.fr/w/c…

Looks like the GUI uses WinForms, which means you won't be able to build it on linux, I would wager. You may, however, be able to run an already built version of it through Wine.

The GUI code looks very simple at first glance - just four buttons and file picker and background worker. Chances are this would be straight-forward to port to a .NET command-line tool that would be cross-platform assuming there's nothing Windows-specific in the domain logic.

Re: Convert SimCity 2000 cities into Minecraft worlds

#76
post #5

This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…

I remember being able to do this in SimCopter, but at least as a kid I could never get it to import right.

Re: Convert SimCity 2000 cities into Minecraft worlds

#79
post #47

How did they convert the 2D sprites to 3D blocks? Automatically or laboriously?

Probably manual, given they have a specific list of supported buildings. But they're pretty simple so I can imagine it'd take an hour at most to build one them (in creative mode).

Re: Convert SimCity 2000 cities into Minecraft worlds

#80
post #43
post #37

Earlier quoted context omitted.

I recently got into Minecraft due to kid reaching Minecraft age. I keep meaning to write an intro for technical parents, because it's very confusing at first. The original was written in Java, and people decompiled and reverse engineered it almost completely, so there are tons of mods that reach in and change things deeply. They then created MCPE (pocket edition) which was a "cut-down mobile edition". That evolved in…

Thank you for the high-effort comment! Has there ever been any community-led effort to create and maintain a "Minecraft spec" (similar to the Tetris spec) and make an open source reference implementation, or is the game to complex for that? Kind of surprising Mojang didn't go into that direction (e.g. to match Redstone behavior).

Modders have done so; I believe the Minecraft map data structure, at least for the Java version (because it can be decompiled), is pretty well understood. The client/server protocol as used nowadays (?) was actually developed as an open source project at first, because the open source server software ended up being better than their own in-house one.
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