Earlier quoted context omitted.
Could you give examples of what you mean? I've had a look through and there are certainly stylistic things I'd do differently, such as using "var" and LINQ more, and capitalising method names. But it's easy enough to understand despite that.
Don't get me wrong, it's not "bad" code (from a brief glance) but it's just clearly written as if it was Java code, and probably not in a usual IDE like Visual Studio, Rider or VSCode /w C# plugin (as that would typically scaffold a more C#-esque style). Here's what I've noticed so far: - Uses camelCase instead of PascalCase - Uses setter and getter methods instead of C# properties. - Uses reverse DNS namespace com.m…
Convert SimCity 2000 cities into Minecraft worlds
21–30 of 154 posts
Re: Convert SimCity 2000 cities into Minecraft worlds
#22This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
Re: Convert SimCity 2000 cities into Minecraft worlds
#23Earlier quoted context omitted.
I'm not playing Minecraft, but this has fascinated me from afar. AIUI, Microsoft has two teams on two different continents essentially developing two very similar but subtly incompatible versions of the same game. Funky. Do they share any code or formats? Are the client/server interoperable? Does the C++ one even have a server implementation?
Servers are not interoperable by default. There is 3rd party software that acts as a proxy letting Bedrock players connect to Java servers but it'll just remove anything that the more limited client doesn't support. They both use completely different network stacks, Bedrock using RakNet over UDP, Java using Netty (?) over TCP, so they have to be translated accordingly.
So I gather Microsoft has renamed Bedrock Edition to just "Minecraft" and then there's "Minecraft: Java Edition".
What's the player base split between these? Do PC players still generally prefer the Java Edition?
Re: Convert SimCity 2000 cities into Minecraft worlds
#24This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
LGR - SimCopter - PC Game Review
https://www.youtube.com/watch?v=x4mh7Pc5MSI
LGR - Streets of SimCity - PC Game Review
https://www.youtube.com/watch?v=zi60A2-PcpM
The SimCity 2000 Retail Demo Disk for DOS
https://www.youtube.com/watch?v=G2b5HRRTH70
LGR - SimCity 2000 Network Edition - PC Game Review
https://www.youtube.com/watch?v=W9e3WlJChro
LGR - SimCity Educational Version Unboxing & Overview
https://www.youtube.com/watch?v=edXRNtuAGTg
SimCity 30 Years Later: A Retrospective
https://www.youtube.com/watch?v=TrScy1icWjI
The Sims 1: An LGR Retrospective Review
Re: Convert SimCity 2000 cities into Minecraft worlds
#25This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…
SimCopter wasn't the only game that allowed you to import from SC2k -- the city import is the only notable feature of the otherwise-unremarkable Streets of SimCity[0]. [0] https://en.wikipedia.org/wiki/Streets_of_SimCity
Re: Convert SimCity 2000 cities into Minecraft worlds
#26Earlier quoted context omitted.
> only works on java edition Yes, as the project says, Minecraft. Not the cut-down mobile game with microtransactions that claims to be Minecraft.
I'm not playing Minecraft, but this has fascinated me from afar. AIUI, Microsoft has two teams on two different continents essentially developing two very similar but subtly incompatible versions of the same game. Funky. Do they share any code or formats? Are the client/server interoperable? Does the C++ one even have a server implementation?
not officially. some projects[0] try to bridge the protocols, but I've never personally seen one that operated without issues.
[0] e.g. https://geysermc.org/
Re: Convert SimCity 2000 cities into Minecraft worlds
#27Earlier quoted context omitted.
Showering them with water from a bucket.
And the mobs kissing.
Re: Convert SimCity 2000 cities into Minecraft worlds
#28Earlier quoted context omitted.
Could you give examples of what you mean? I've had a look through and there are certainly stylistic things I'd do differently, such as using "var" and LINQ more, and capitalising method names. But it's easy enough to understand despite that.
Don't get me wrong, it's not "bad" code (from a brief glance) but it's just clearly written as if it was Java code, and probably not in a usual IDE like Visual Studio, Rider or VSCode /w C# plugin (as that would typically scaffold a more C#-esque style). Here's what I've noticed so far: - Uses camelCase instead of PascalCase - Uses setter and getter methods instead of C# properties. - Uses reverse DNS namespace com.m…
But generally I think it's just older than the git history indicates. The sln file mentions Visual Studio 2010!
Re: Convert SimCity 2000 cities into Minecraft worlds
#29Re: Convert SimCity 2000 cities into Minecraft worlds
#30This reminds me a lot of SimCopter (1996) where you could also import your SC2k city and fly around and do missions. Mostly about helping people in various forms of distress by picking them up and flying to various destinations. Great flashback from 90's gaming, I remember tossing people out at random when flying which was always hilarious when you're a young kid. You could then pick them up and fly them to the hospi…