I think windows 95/98 era was the peak of UI discoverability. As a kid, I and my friends could learn and explore how a program worked just by expanding all the menus and opening the various dialogs. Dialogs which were filled with fields and their descriptions! Before then, it was the world of DOS and you had to know what you were doing ahead of time. And now, UIs are dynamic, initially hiding stuff from the user and…
Designing Windows 95’s User Interface (2018)
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Re: Designing Windows 95’s User Interface (2018)
#102I think windows 95/98 era was the peak of UI discoverability. As a kid, I and my friends could learn and explore how a program worked just by expanding all the menus and opening the various dialogs. Dialogs which were filled with fields and their descriptions! Before then, it was the world of DOS and you had to know what you were doing ahead of time. And now, UIs are dynamic, initially hiding stuff from the user and…
I think it should be mentioned that during this era, the whole idea of a GUI was still a relatively new concept to most people. It had been less than a decade since the Mac popularized the idea. It's akin to how long it took for cars to standardize on the accelerator, brake and clutch configuration. It didn't happen overnight. When I went to college in the early 90s, most of my fellow students had dedicated word proc…
https://www.youtube.com/watch?v=XXKEnYQu-oM
If I remember correctly, this part wasn't there in Windows 95, so presumably they decided that users mostly don't need it anymore.
Re: Designing Windows 95’s User Interface (2018)
#103I've long suspected the start menu was intended to be on the top of the screen. In all other applications when you want to shut it down, it's the last option on the list. If you move the start menu to the top, then shutdown does indeed become the last on the list and the most common option, "Programs" becomes the closest by Fitts Law standards. Even in the Program Manager in Windows 3.1, the Run and Shutdown options…
The next build after 90c had the task bar at the bottom. The start menu was redesigned a few times after that build (which is from early 1994). Why would Microsoft leave shut down in the wrong position? Why did it take them until XP to put the programs option closer to the bottom?
Fitt's Law, GOMS analysis and the human processor model were all the rage in the mid-90s.
The ordering is pretty unusual but when you push the start menu to the top, all the rules are followed again.
Again, pure speculation. I wasn't in the room and I've never been able to directly ask someone who was (although I'd go out of my way for the opportunity).
As far as how it took them so long, I'd imagine moving things around on the start menu would require the signoff of an annoyingly large number of people. This is before the modern era of Unilateral UI Designer Autocrat who's given questionably broad authority over everything.
Re: Designing Windows 95’s User Interface (2018)
#104Re: Designing Windows 95’s User Interface (2018)
#105I think windows 95/98 era was the peak of UI discoverability. As a kid, I and my friends could learn and explore how a program worked just by expanding all the menus and opening the various dialogs. Dialogs which were filled with fields and their descriptions! Before then, it was the world of DOS and you had to know what you were doing ahead of time. And now, UIs are dynamic, initially hiding stuff from the user and…
I think the big key in your comment is "As a kid,..". Maybe you think this is the easiest to learn/discover UI because it is the UI that you used to learn and discover. I see "kids these days" navigating around flat, touch-based interfaces with ease, in the same way that I found the desktop paradigm of the late-90s to be incredibly natural. I think a lot of us came of age during that time, and as such see it as the u…
While some people might see Win95 as a good GUI because that is what they first learned, that doesn't mean that applies to everyone. And if nothing else it also works the other way around - "kids these days" may not mind navigating around flat touch-based interfaces because they've spent the time to learn them, not because of any inherent superiority of said interfaces.
This is why IMO using how easy kids can use/learn something (in computers at least), be it UIs, languages or whatever isn't very helpful - kids have a ton of time and if they like something they can spend ages on it regardless of any inherent properties of that something. I mean, consider the downright atrocious UX the overwhelming majority of games had in home computers from the 80s and PCs until early 90s - and yet kids at the time spent hours deciphering and playing them. That didn't mean the games actually had good UIs, it meant kids had enough time and motivation to work around these UIs so they can enjoy the games.
Re: Designing Windows 95’s User Interface (2018)
#106I've long suspected the start menu was intended to be on the top of the screen. In all other applications when you want to shut it down, it's the last option on the list. If you move the start menu to the top, then shutdown does indeed become the last on the list and the most common option, "Programs" becomes the closest by Fitts Law standards. Even in the Program Manager in Windows 3.1, the Run and Shutdown options…
Re: Designing Windows 95’s User Interface (2018)
#107Re: Designing Windows 95’s User Interface (2018)
#108Re: Designing Windows 95’s User Interface (2018)
#109Earlier quoted context omitted.
I think it should be mentioned that during this era, the whole idea of a GUI was still a relatively new concept to most people. It had been less than a decade since the Mac popularized the idea. It's akin to how long it took for cars to standardize on the accelerator, brake and clutch configuration. It didn't happen overnight. When I went to college in the early 90s, most of my fellow students had dedicated word proc…
Interestingly, Windows 3.1 came with a 7-minute tutorial activated from the installer, about half of which is on using the mouse: https://www.youtube.com/watch?v=XXKEnYQu-oM If I remember correctly, this part wasn't there in Windows 95, so presumably they decided that users mostly don't need it anymore.
Every. Single. Time.
Re: Designing Windows 95’s User Interface (2018)
#110I think windows 95/98 era was the peak of UI discoverability. As a kid, I and my friends could learn and explore how a program worked just by expanding all the menus and opening the various dialogs. Dialogs which were filled with fields and their descriptions! Before then, it was the world of DOS and you had to know what you were doing ahead of time. And now, UIs are dynamic, initially hiding stuff from the user and…
Not to mention all "online" help included in help file and even context sensitive help available from "question mark" icon in title bar.