Edit: reading further, this is a great example: "Separate UI for Beginners [...] [various problems mentioned] [...] For these reasons and others, we abandoned the idea". These reasons translate directly, one-to-one, to Android's simple homescreen variant that my grandma kept finding somehow, clicking on, and then not being able to use various things on her phone anymore. Nor getting more comfortable with the proper UI. Nor was it consistent with other apps. Android added this feature when, a decade earlier, it was already spotted (long before release, I should note) that such a variant wouldn't help people at all. This doesn't appear to have been thought about or tested in the real world, and I think Android is the most-used OS on the planet. (Not sure if all vendor's shells have this feature as well, but I'm fairly sure it was stock android or at least commonly implemented a few versions ago.)
Designing Windows 95’s User Interface (2018)
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Re: Designing Windows 95’s User Interface (2018)
#12Now, users come already with certain habits and expectations developed by years of of computer use.
This means, even if you really cared about the user experience of your customers you would only be able to make incremental improvements to the status quo or else be be rejected for being too different.
Not that certain standards are not also valuable but it still a sobering thought that we are in a local optimum that we will never be able to escape from. (And I fear most products are not even hitting the local optimum but are getting worse when it comes to UI design but that is besides the point.)
Re: Designing Windows 95’s User Interface (2018)
#13Reading this, I wonder about all the UIs that I come across today and feel like they're usually on a scale from flawed to awful (see also: store reviews of software, especially after an update). Not being from the software development world, can anyone who is confirm whether this type of user testing still takes place at all? Or is it perhaps confined to big redesigns, specific user groups (like beginning computer us…
To address your second question, it depends on the test. For example, during a recent test where I work (fairly large tech company), we used user logs to identify a set of "power users", since that's who we were interested in learning more about.
Re: Designing Windows 95’s User Interface (2018)
#14I think there's a tension between Desktop, Laptop and Tablet users that the Windows Team has decided to just ignore. Or they have decided that Desktop users are not important. I spent extra for a widescreen monitor that would give me more vertical pixels. What does Windows think I want to do with these pixels? Use them to display a big, honkin' new Taskbar, apparently. Why did they take away the option to make it thinner? Why is "Every user must have a Big Fat Taskbar" the hill they want to die on? And the modern-ish design language feels like it was designed to waste space and hide information. I have a huge screen, I don't want a 3+ click minimum to get to any setting.
Third-party bloatware, permanent rounded corners for some reason, the take-it-or-I-dare-you-to-switch-to-Linux attitude does not give me warm fuzzy fealings. I would switch to linux, but I make my living with .Net/C#/WPF, so great job Microsoft, I feel trapped rather than valued.
For now, I'm still able to cobble together the tools that make Windows a mostly-pleasant Desktop experience. I use Directory Opus, Open Shell (with ExplorerPatcher for Win11), Everything Search, and some registry edits to do things like bring the normal Context Menu back.
Re: Designing Windows 95’s User Interface (2018)
#15Re: Designing Windows 95’s User Interface (2018)
#16Earlier quoted context omitted.
I know, like can the UI/UX people please please PLEASE pay more attention to this stuff!
You'll find that the vast majority of bad UX decisions aren't coming from designers themselves, but from management. See also: A/B testing UIs to maximize arbitrary metrics
Re: Designing Windows 95’s User Interface (2018)
#17Re: Designing Windows 95’s User Interface (2018)
#18Reading this, I wonder about all the UIs that I come across today and feel like they're usually on a scale from flawed to awful (see also: store reviews of software, especially after an update). Not being from the software development world, can anyone who is confirm whether this type of user testing still takes place at all? Or is it perhaps confined to big redesigns, specific user groups (like beginning computer us…
Generally big companies hire UX Researchers, whose job is specifically to conduct these types of tests. To address your second question, it depends on the test. For example, during a recent test where I work (fairly large tech company), we used user logs to identify a set of "power users", since that's who we were interested in learning more about.
Or perhaps all the "easy pickings" have been picked and there's not much left.
Re: Designing Windows 95’s User Interface (2018)
#19I would love to see a similar paper by the Windows 11 design team. The 95 group seemed to be very responsive to how users were using or failing to use the OS. I've been on Win11 for a few months, and I'm confused who these changes are for. It could be that the Eternal September means things have to be dumbed down and locked down, catering to the least capable users. Or maybe design decisions are being made at a highe…
Re: Designing Windows 95’s User Interface (2018)
#20The blog post is (2018) and the original article it republishes is (1996) according to Google.
You can also find it on Archive.org at https://web.archive.org/web/20220504061157/https://dl.acm.or...