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Show HN: I Created the Inverse of Angry Birds

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Re: Show HN: I Created the Inverse of Angry Birds

#63
post #46

Earlier quoted context omitted.

is the level editor your own or another product?

I built it myself. It is in the form of a Fireworks extension. I lay out the levels inside of Fireworks and export both the art and the level as a package. I will open source it eventually.

Please post when you do, I'm just getting into cocos2d now trying to learn game development. Any tips/resources you can share? I'm working through this book http://www.learn-cocos2d.com/

Re: Show HN: I Created the Inverse of Angry Birds

#64
post #42

Earlier quoted context omitted.

I agree but I have seen cases where companies have tried to suppress a parody. I think we are going to see Rovio is made of.

A parody is constitutionally protected free speech. Yes, they can sue regardless, but I think your leverage is higher in that scenario. I am not a lawyer. I hope the creator has spoken with one in case.

It depends. If you are parodying X while making a comment about X, that's probably in the clear. But if you're parodying X while making a comment about Y, that's problematic. See Penny Arcade's difficulties with parodying Strawberry Shortcake while commenting on American McGee's take on games.

Re: Show HN: I Created the Inverse of Angry Birds

#65
post #60

Earlier quoted context omitted.

Everything was done by yours truly in Fireworks. I wrote a custom extension that I use to create both the artwork and the levels inside of Fireworks.

Fireworks has been my go-to graphics tool for years. What exactly does your extension do as opposed to using symbols?

The level design and artwork are done simultaneously inside of Fireworks. I have an extension which attaches metadata to objects to use in-game. I also rely on states and pages to correspond to animations and levels respectively. I.e. all of the levels of the game are "compiled" from a single fireworks doc with 20 pages, each page corresponding to a level.

Re: Show HN: I Created the Inverse of Angry Birds

#66

Cool concept. Next up: multiplayer where one person plays the birds and the other plays the pigs (Rovio might have to buy your app for that). You need to explain why the pigs took the eggs. Maybe you do in the game.

It's not the pigs' fault eggs are delicious. :)

Re: Show HN: I Created the Inverse of Angry Birds

#69
post #64
post #42

Earlier quoted context omitted.

A parody is constitutionally protected free speech. Yes, they can sue regardless, but I think your leverage is higher in that scenario. I am not a lawyer. I hope the creator has spoken with one in case.

It depends. If you are parodying X while making a comment about X , that's probably in the clear. But if you're parodying X while making a comment about Y , that's problematic. See Penny Arcade's difficulties with parodying Strawberry Shortcake while commenting on American McGee's take on games.

Exactly, parodying Y using a pastiche of X is not considered fair use of X.

Re: Show HN: I Created the Inverse of Angry Birds

#70
Cool game and concept. Lots of fun. Now some feedback:

1) The touch logic on the blocks is frustrating for me on the iPhone. It takes me several tries to move a block. It thinks I want to scroll half the time, or doesn't register the touch with block. Maybe the block touch zone should be bigger than the block itself.

2.) Putting ads directly in the level seems distasteful to me and ruins the immersive experience. Would rather have them in-between levels or at start up.

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