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The Impossible Port: MacOS

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91–100 of 120 posts

Re: The Impossible Port: MacOS

#91
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

I think this may be an overly cynical take - there are already exploits / tools that would allow direct piracy on the Switch itself which would no doubt perform much better than any emulation.

It seems far more likely that this is done just for the curiosity of doing it.

There’s one fascinating outcome to me as a result of Nintendo essentially repeating two hardware generations (GameCube -> Wii, then Wii U -> Switch), which is that on the highest end gaming PCs, games for the Switch can and do run at much higher resolutions and framerates than the Switch itself is capable of. On the YouTube videos I’ve seen the games don’t appear as stable as native hardware, but they really do look tremendous. Especially Breath of the Wild.

Re: The Impossible Port: MacOS

#92

The article says: > Implementing ARM compatibility is a big-deal for normal software, and emulators are far from normal. This is bullshit. ARM compatibility is trivial for normal software, and unless an emulator wants to leverage some sort of virtualization technology, emulators are perfectly normal software. Stop pretending there’s some mystique to them. Everyone who’s gone through a reasonable undergraduate CS curr…

> Everyone who’s gone through a reasonable undergraduate CS curriculum should have

Tell me the equivalent of "I went to Harvard you peasant" without telling it.

Re: The Impossible Port: MacOS

#93
post #38

Earlier quoted context omitted.

So I should keep/sell for alot my purchased-in-the-first-three-months switch?

Did you ever update it?

The ability to softmod those early Switches can't be patched out in software AFAIK, so it shouldn't matter what software version it's running

Re: The Impossible Port: MacOS

#94
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

People regularly pirate and violate licensing agreements without even the mildest cognitive dissonance despite knowing it is breaking the law or unethical.

Re: The Impossible Port: MacOS

#95

Just a suggestion to the authors - if you want to get people on the platform excited about your work, maybe don’t shit all over the platform. You did something great. Emphasize that. Leave the editorializing out. Yes, Apple does things differently than other manufacturers and sometimes that makes things more difficult for what your trying to do. Every platform has these issues, just in different places. Other than th…

yeah, no. sometimes apple just decides to reinvent the wheel instead of using the cross-platform universal standard that everyone else is using. being frustrated by this is both understandable and obvious. apple's obstinance and complete refusal to implement vulkan is a large reason why game developers don't release games for the mac. thank god some third party decided to make a vulkan translation layer because that…

> instead of using the cross-platform universal standard that everyone else is using.

1. Metal predates Vulkan

2. The vast majority of gaming platforms either don't support Vulkan, or have it as a distant third-party option https://news.ycombinator.com/item?id=33742823

Re: The Impossible Port: MacOS

#96
post #87

Earlier quoted context omitted.

yeah, no. sometimes apple just decides to reinvent the wheel instead of using the cross-platform universal standard that everyone else is using. being frustrated by this is both understandable and obvious. apple's obstinance and complete refusal to implement vulkan is a large reason why game developers don't release games for the mac. thank god some third party decided to make a vulkan translation layer because that…

That doesn't make sense, most game are made with Unity and Unreal, which can quite easily package a Mac version, but those aren't coming to Mac either. Which AAA studio uses Vulkan anyway?

id, and that’s about it as far as I’m aware?

Re: The Impossible Port: MacOS

#97

The article says: > Implementing ARM compatibility is a big-deal for normal software, and emulators are far from normal. This is bullshit. ARM compatibility is trivial for normal software, and unless an emulator wants to leverage some sort of virtualization technology, emulators are perfectly normal software. Stop pretending there’s some mystique to them. Everyone who’s gone through a reasonable undergraduate CS curr…

Thumb mode.

Re: The Impossible Port: MacOS

#98

The article says: > Implementing ARM compatibility is a big-deal for normal software, and emulators are far from normal. This is bullshit. ARM compatibility is trivial for normal software, and unless an emulator wants to leverage some sort of virtualization technology, emulators are perfectly normal software. Stop pretending there’s some mystique to them. Everyone who’s gone through a reasonable undergraduate CS curr…

> Everyone who’s gone through a reasonable undergraduate CS curriculum should have Tell me the equivalent of "I went to Harvard you peasant" without telling it.

He is right on that regard. In Spain, CS curricula have that on any university.

Re: The Impossible Port: MacOS

#99
post #48

Earlier quoted context omitted.

Tempting, but part of the draw of the Switch for me is its controller situation. I often play it propped up with the Joycons detached, one in each hand. Steam deck I would always have to hold in my hands, and can it be docked then? I’ve thought about getting one, but I have a feeling the games that I want to play on a computer instead of my Switch won’t benefit.

You could achieve a similar setup with the Steam Deck by using a Bluetooth controller, either propped up as you do the Switch or plugged into a screen via its HDMI port.

JoyCons are 100% valid bluetooth controllers as well.
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