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Valve Introduces Proton Next

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Re: Valve Introduces Proton Next

#181

Earlier quoted context omitted.

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

Wine is amazing too but if you notice, Wine is not as great at running Windows apps as Proton is at running Windows games. Most games work great with Proton but only a few apps work properly with Wine. > And what's with all the valve/steam hype from people that should know better? In Linus Torvalds' own words: "Valve will save the Linux Desktop"

Proton is a frontend to Wine.

Re: Valve Introduces Proton Next

#182

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

> At the end of the day you are using a DRM front end (steam)

I take it you don't use Steam.

Yes, Steam is DRM, but it's the most non-intrusive DRM to have ever existed. You can play your games offline. There are no "false positive" errors when it comes to copy protection. No activation limits. I've done at least 5 system overhauls since Steam came out, and I've never had it tell me "Sorry, you can't reinstall that game!"

I mean, yeah, if you're the type to go "ALL DRM IS BAD!", then none of this will convince you. But it should be worth noting that I have NEVER heard of anybody getting blocked from downloading or playing a game they bought from Steam.

> that fragments the mod ecosystem

More like, it replaces it with an excellent platform. Have you even HEARD of Steam Workshop?

> and obfuscates the process of installing and running the software you paid for on your own computer.

This is a feature, not a bug.

Also, once you've installed a game, you don't even HAVE to run it through Steam. You can just as easily find the executable and run it directly.

Re: Valve Introduces Proton Next

#183

Due to Proton I feel like coming back to PC gaming after almost 20 years, great stewardship by Valve there. The last "rig" I built was for Doom 3 after which I'd never bothered with keeping a NTFS partition again. Apple silicon just doesn't seem to get to the levels needed for a state-of-the-art Cyberpunk 2077 experience even on pricier high-end Macs. I'm also still not willing to buy any "next-gen" consoles for the…

Basically anything recent but not the latest components will work well. If you want hassle-free then going with amd everything is the most efficient IMO. I'm running a ryzen 3600 and a radeon rx5700xt, and i've not had any driver issues, be it with x11 or wayland. I've been playing a bunch of games from my library but there are still some games that aren't compatible (for ex. Vermintide 2 has non-compatible anticheat…

Interesting point about VR. I guess the sets and controllers are married even more so to the Windows APIs and will incur stark penalty on immersion for even slightest lag (due to API translation)?

A bummer for sure.

I also honestly was leaning more towards buying a used RTX 3080 or RTX 3090 from one of the (ex) Ethereum miners. I actually played through Cyberpunk 2077 on Geforce Now "RTX 3080" and am definitely spoiled by real time RT and DLSS now.. The compression artifacts and occasional lags and packet loss did become grating after a while though (to me). Biggest issue with GFN though is lack of games (I still don't understand why they can't just support any game on any of their integrated marketplaces. I mean it's me buying them on those platforms then playing them through GFN instances).

But I also gather here from multiple answers that AMD apparently should still be the choice on Linux. Maybe I need to wait a bit longer for them to catch up on the realtime RT and ML image reconstruction..

Re: Valve Introduces Proton Next

#184

Earlier quoted context omitted.

I would rather have the names of the 46 games that did work!

If you're curious, ProtonDB is the place to check if the game you're interested in is supported (and how well). You can also just browse and see what is supported. Here is the list sorted by the highest user ratings: https://www.protondb.com/explore?sort=userScore

Sometimes though a game wont work on a specific system or hardware configuration, even though ProtonDB states it works well. Had such a case recently and tried all the fixes people suggested. Might have been some new patch or so introducing more issues or might have been my hardware setup. No idea.

Re: Valve Introduces Proton Next

#185

Earlier quoted context omitted.

Do you mind giving us the name of those 4 games failing on proton?

Some notable Linux gaming failures for me: Roblox. Kids really wanted me on this but I've never been able to get it to work. Technically not on Steam/Proton, but a notable failure. Eador: It runs but the graphics are completely garbled. Anything VR: No luck at all getting QuestLink working on Linux. Several games don't like later versions of Proton and I have to force them on older versions. This isn't a huge problem…

One more vote for Grapejuice. There's even a Flatpak now, so it couldn't be easier to install. This is what allowed me to move my whole house to Linux. My kids wouldn't tolerate giving up the game the play more than any other, but Grapejuice makes Roblox seem Linux native.

Only issue I've had (and this may only be with Flatpak, not sure), is that bouncing quickly from one game to another several times can leave Roblox instances running in the background, eventually eating up too many resources and causing havoc. I got around this by creating a little executable script with `flatpak kill net.brinkervii.grapejuice` in it that the kids double click before starting a new game.

Re: Valve Introduces Proton Next

#186

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

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Re: Valve Introduces Proton Next

#187

Earlier quoted context omitted.

It’s well earned. Steam is BS-free relative to the others on your list. Steam could degrade significantly in quality and customer satisfaction and still handily beat that lot.

It has, and it still does. It’s a browser wrapper around a visibly slow site, and it’s far, far better than anything else but I’d rather use my real browser for those parts every time.

compare steam to epic if you want a real browser wrapper experience.

Re: Valve Introduces Proton Next

#188
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

This is the freedom you have when you're not a publicly traded company and don't have the boot of capitalism constantly pressing down on your neck.

It would be great to see more of this in the world.

Re: Valve Introduces Proton Next

#189
post #64
post #50

Earlier quoted context omitted.

Basically Valve already partnered with anti-cheat developers and enabling their support on Linux is in fact just flipping of a switch. Unfortunately this switch need to be flipped by developers / publishers of particular game and they dont cooperate too well.

It's not just flipping the switch, this is none sense. That means now the dev has to officialy support the game on this platform and all the problems that comes with it. On top of that the anti cheat on linux is a joke because it's running in user space so serious game won't enable it just for that reason. https://twitter.com/TimSweeneyEpic/status/149075970784115917...

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Re: Valve Introduces Proton Next

#190
post #127

Earlier quoted context omitted.

> How the fuck do other grownups do it? (I'm 49, and exhausted all the time) I suppose the answer is "they don't". I've found that I can't really commit to any side project any more because my time off is not consistent. Also: > 5pm-8pm doing stuff with the kids You're a better parent than me. I have such days, but I can't say I spend this much quality time with my child every day. In any case I have a friend from tw…

“One parent as the homemaker” — this looks very unfair in 2022.

Unfair to who?
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