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Valve Introduces Proton Next

linuxgamingcentral.com

171–180 of 264 posts

Re: Valve Introduces Proton Next

#171

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

The combination of a CEO that wants to do cool stuff, infinite money thanks to Steam, and no need for growth at all costs because of lack of investors - it's rare and glorious.

Re: Valve Introduces Proton Next

#172
post #64

Earlier quoted context omitted.

It's not just flipping the switch, this is none sense. That means now the dev has to officialy support the game on this platform and all the problems that comes with it. On top of that the anti cheat on linux is a joke because it's running in user space so serious game won't enable it just for that reason. https://twitter.com/TimSweeneyEpic/status/149075970784115917...

Maybe Mr Sweeney should focus more on making an anti-cheat that actually works, compared to the dumpster-fire that is EAC. Its functioning is spotty-at-best on windows, and when it takes issue with something on your system the troubleshooting is useless. At least Valorants’ anti-cheat will tell you what it doesn’t like.

> At least Valorants’ anti-cheat will tell you what it doesn’t like.

At the cost of system stability, sometimes.

I get random BSoDs from "vgk.sys" (the Vanguard driver) while playing Valorant.

Re: Valve Introduces Proton Next

#173
post #159

Earlier quoted context omitted.

Not really. More like hostage to distribution. If you list your game on Steam, you can't list your game for a cheaper price anywhere else on the internet. People put up with that because they still come out ahead by listing on Steam.

Is this true for everything? There are open-source games (a great example is Mindustry) that are available for free elsewhere while costing to buy via Steam.

No, it's only true if you're selling steam keys for cheaper on other sites. Devs can generate steam keys for free and have other sites sell them, but they're not allowed to list them for cheaper than what's on steam. Steam makes $0 off these steam keys and it still costs them money (bandwidth and such) so it's a more than fair deal asking to not list them for cheaper.

If you're using a completely different distribution system/client like itch.io or the epic store, you're allowed to list them for cheaper.

Re: Valve Introduces Proton Next

#174

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

Honestly the steam deck is the only way someone like you could do some gaming. I usually use it right before sleeping and have it on the side of the bed. I do quick games, sometimes play for just like 10 minutes (usually Noita).

Re: Valve Introduces Proton Next

#175

Earlier quoted context omitted.

The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…

It’s well earned. Steam is BS-free relative to the others on your list. Steam could degrade significantly in quality and customer satisfaction and still handily beat that lot.

It has, and it still does.

It’s a browser wrapper around a visibly slow site, and it’s far, far better than anything else but I’d rather use my real browser for those parts every time.

Re: Valve Introduces Proton Next

#176
post #166

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

SteamDeck is hit or miss and is really more for tinkerers. Similar to you, I have limited time and have probably gamed on PS5/Nintendo Switch probably 90% of the time. There’s something about playing on a steam deck being unwieldy and having the fans come on obnoxiously every 20 seconds. My arms hurt holding it up and to be able to play portably, you need the foresight to enable offline mode for games. It really feel…

> SteamDeck is hit or miss and is really more for tinkerers

woot. I'm definitely not a tinkerer and I'm having a blast with the steam deck. I haven't configured anything, I just buy and install games that say "plays great on the steam deck". I did try to play games that didn't have that badge a few times and actually didn't have any issues.

> I’d rather just play on a Switch where you can hop into a game for just an hour and feel your time is respected

I have a switch too and 1. the store is so laggy I don't even want to launch it anymore and 2. it's such an outdated piece of hardware that I just don't have the heart to turn it on anymore and wait for loading screens now that I have the steam deck. Honestly the steam deck is just light years away

Re: Valve Introduces Proton Next

#177
post #141

Earlier quoted context omitted.

Sales through the store, yes. You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store. See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.

Still comes back to "can you sell enough keys on your own to make up for the amount of sales you get through Steam, even after the 30%?" It's great if you think you have a hot game or product that will be sought after by a large enough audience vs people seeing a game show up in their feed or on sale or a friend is playing it or however it ends up in front of you on Steam, a game that maybe you've never heard of befo…

You can sell steam keys on your store and sell normally through the Steam Store. The only requirement is to keep the Steam price <= your own store's price. That seems like a very fairy policy.

Re: Valve Introduces Proton Next

#178
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…

The only potential contender for me would be GOG but their Linux support discourages any steps towards it. Steam all the way for now!

Re: Valve Introduces Proton Next

#179

Earlier quoted context omitted.

> treat your customers well. Supporting Linux is treating his customers well. It's really won me over, I can say that much. When I was using Windows, I favoured buying games from GOG over Steam whenever possible. DRM and all that. Ever since I moved to Linux, it's been the opposite. GOG couldn't care less about Linux compatibility, and while you can get their stuff going through some combination of Wine/Lutris script…

I'm sure GOG would care if they had more resources. Valve's push into Linux is because Microsoft is making a big push towards there being a single walled garden store: Microsoft's. Valve is doing this ultimately to benefit themselves. That's of course the case with GOG too, but GOG has very little money to put into any sort of Linux push so they have to lean on Valve's investments.

They’re not even leaning. They’re doing literally nothing. They could easily provide proton wrappers for their games with no effort. But they don’t, it’s all up to the user. Then you spend more time configuring the game than playing it.

Re: Valve Introduces Proton Next

#180

Earlier quoted context omitted.

The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…

It’s well earned. Steam is BS-free relative to the others on your list. Steam could degrade significantly in quality and customer satisfaction and still handily beat that lot.

Have you seen how slower is the new authenticator app?
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