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Valve Introduces Proton Next

linuxgamingcentral.com

61–70 of 264 posts

Re: Valve Introduces Proton Next

#61
post #49

Can proton be used to run other windows software well under Linux? I would KILL to have desktop-excel in xubuntu.

If you restrict yourself to older office versions like e.g. 2013, they should be working fine with vanilla wine. At least I remember running Word seamlessly on my gnome desktop. I even created a „desktop“ file so I could double click on word files to fire up Word.

I recommend using the „play4linux“ fronted to wine which makes it rather easy to install and maintain windows applications and games.

Re: Valve Introduces Proton Next

#62

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

Sometimes it's fun to cuddle with the kids while you play a game that they enjoy.

My 6 and 4 year old love "Tunic" and "Stray."

The Steamdeck is a lot of fun.

Re: Valve Introduces Proton Next

#63
post #49

Can proton be used to run other windows software well under Linux? I would KILL to have desktop-excel in xubuntu.

If you're looking for applications, CodeWeavers' Crossover Office is the place to go. If you actually can't afford it, you can use plain WINE. But Crossover is nicer, has support, and funds WINE development, since CodeWeavers sends their patches upstream.

https://www.codeweavers.com/crossover

Re: Valve Introduces Proton Next

#64
post #50

Earlier quoted context omitted.

It's a bit more than flipping a switch with the anti cheat. Those are absurd systems which use every a bit of trickery on Windows to both detect any manipulation and hide themselves from being interfered with. They both load up as Windows drivers and check for things like enforced driver signature. Steam will need either perfect compatibility with everything they do, or EAC and others will need to cooperate to provid…

Basically Valve already partnered with anti-cheat developers and enabling their support on Linux is in fact just flipping of a switch. Unfortunately this switch need to be flipped by developers / publishers of particular game and they dont cooperate too well.

It's not just flipping the switch, this is none sense.

That means now the dev has to officialy support the game on this platform and all the problems that comes with it.

On top of that the anti cheat on linux is a joke because it's running in user space so serious game won't enable it just for that reason.

https://twitter.com/TimSweeneyEpic/status/149075970784115917...

Re: Valve Introduces Proton Next

#65
post #50

Earlier quoted context omitted.

It's a bit more than flipping a switch with the anti cheat. Those are absurd systems which use every a bit of trickery on Windows to both detect any manipulation and hide themselves from being interfered with. They both load up as Windows drivers and check for things like enforced driver signature. Steam will need either perfect compatibility with everything they do, or EAC and others will need to cooperate to provid…

Basically Valve already partnered with anti-cheat developers and enabling their support on Linux is in fact just flipping of a switch. Unfortunately this switch need to be flipped by developers / publishers of particular game and they dont cooperate too well.

The issue is that flipping that EAC switch means you're effectively disabling a lot of its checks, which is why not many developers want to do it. Maybe this will change as the Steam Deck becomes more popular.

Re: Valve Introduces Proton Next

#66

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

The SteamDeck is actually perfect if you only have like one hour here and there, since you can just pick it up and continue playing from where you left off (suspend/resume works flawlessly)...

Re: Valve Introduces Proton Next

#67

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

Wine is amazing too but if you notice, Wine is not as great at running Windows apps as Proton is at running Windows games. Most games work great with Proton but only a few apps work properly with Wine.

> And what's with all the valve/steam hype from people that should know better?

In Linus Torvalds' own words: "Valve will save the Linux Desktop"

Re: Valve Introduces Proton Next

#68
post #44
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

If his customers don’t feel they are being treated well (e.g. they don’t understand, and won’t for years) then does it really fall under that principle?

Needless pedantism.

Re: Valve Introduces Proton Next

#69
A reminder once again that Proton only exists because, for all the benefits of Linux, making a native Linux port is a massive mess. The community calling for developers to make native ports often forget that Linux's userland stability and consistency is simply not at the level developers expect or need for a quality port.

Until the day arrives when you can install a game on, say, Fedora 37 that was initially developed against, say, Ubuntu 16.04 or Fedora 26, it is not happening. Win32 is by far the most consistent and widely-supported API on Linux right now, which is a damning indictment of Linux, not game developers who don't support it. Even macOS has way better backwards compatibility and consistency than Linux does, but developers are scared to touch that. If macOS isn't good enough for developers, native Linux ports are a pipe dream.

Re: Valve Introduces Proton Next

#70

Earlier quoted context omitted.

Do you mind giving us the name of those 4 games failing on proton?

I would rather have the names of the 46 games that did work!

If you're curious, ProtonDB is the place to check if the game you're interested in is supported (and how well).

You can also just browse and see what is supported. Here is the list sorted by the highest user ratings: https://www.protondb.com/explore?sort=userScore

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