Earlier quoted context omitted.
It’s hard to find any material on Jai. It seems to be a “better C”. Isn’t that what D / Zig try to do? What’s the advantage?
I think that Jai / Zig / Odin all started around the same time. D is closer to C++ than C, in my opinion. I suspect that Jai was an inspiration for Zig and Odin. Many developers in gamedev circles are still using C or orthodox C++ (C++ without most of the bullshit) but are frustrated by many features and gaps. Short compilation time is one of the big goals, as it is crucial for fast iteration. The goal is simply to h…
I’m curious if the gaming industry will switch languages, it feels like with the current game engines that it’s heavily entrenched in C and C++. Feels like something like Carbon has the best chance to break in.