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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

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Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#51
post #39

I used to watch a YouTuber doing a video series on RimWorld, he was able to "tell" a really good story that was happening in his world [1]. I want to someday start playing it, right now I'm not because: I rather play on the console laying on the couch, I'm working to much to invest in the game. It seems to have a step learning curve. 1 - https://youtube.com/playlist?list=PL_lgEqY9K6UXUVco5XysDNAeU...

The learning curve is not as steep as you might think from watching youtubers.

The game adapts to how well you're doing, so as they advance quickly because of their experience their challenges will escalate in difficulty as well. As a newcomer you'll advance slower so won't face as many obstacles as soon as you've seen them happen.

I mean, you'll still lose your first colony. And the next 10 after that. But each time you learn a bit more.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#52

One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.

I like it but I never got around to adopting the mindset of “your colonists are disposable, just roll with it if (when) something terrible happens to them.” I think my issue is I treat these types of games (X-COM is another example) as RPGs and get too attached to the characters.

I play this way too. I have my core colonists who were my starting crew and folks who enter relationships with them. If I lose one of my core pawns, I tend abandon the colony and restart the game unless it's something suitably epic. This tends to work out fine for me because the beginning to middle phase of the game is by far my favorite. My playthroughs tend to be themed and not based on traditional "beat the game" mechanics. One play through I may be focused on trying to get my archotech cult all uploaded into computer minds and having everything in my base automated with bots. Another I may go tribal of medieval play through where I use mods to remove the sci-fi elements of the game and just have an old fashioned war between factions. The possibilities are endless with this game and the mod ecosystem.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#53
post #27

Earlier quoted context omitted.

Let’s get Cogmind and Caves of Qud up here too

Caves of Qud is GOATed

As someone who has played loads of roguey games (ADOM, ToME, CDDA, etc), I found Qud to be pretty miserable. I just don’t think it is possible to play it without watching or reading long tutorials from other people.

In my opinion that is AKA a poorly-made game.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#54
post #39

I used to watch a YouTuber doing a video series on RimWorld, he was able to "tell" a really good story that was happening in his world [1]. I want to someday start playing it, right now I'm not because: I rather play on the console laying on the couch, I'm working to much to invest in the game. It seems to have a step learning curve. 1 - https://youtube.com/playlist?list=PL_lgEqY9K6UXUVco5XysDNAeU...

PeteComplete does a great job of adding narrative depth to his play throughs.

Here’s a run exploring the games Ideology DLC playing as a tribal village.

https://youtube.com/playlist?list=PL_lgEqY9K6UVooXatQRca5Rw-...

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#55
If you like RimWorld, I recommend checking out Stardeus.

The feel is very similar to Rimworld, but the setting is that you're a spaceship's AI system, and you have a bunch of humans in stasis. The goal is to find a habitable planet for them to colonize.

Was released last month and is still in Early Access, but it's definitely in a playable state.

The asteroid fields are brutal, build your ship like an onion with thick walls ;-)

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#56

RimWorld is excellent! The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am. I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing". So yeah, r…

Time flies when you spend the night rimming.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#57
post #32

Earlier quoted context omitted.

What's a nomad? You caravan around and settle new tiles? I vaguely know that's possible, but I don't venture out a lot honestly.

I wonder if they meant a tribal start. They're a bit tougher to play.

One of the self-imposed play styles I've seen in youtube playthroughs is more of a band of mercenaries or bandits. They go from one settlement to another raiding the bases there and only survive on what they can steal. They basically ignore the colony management and base building aspects of the game and focus on building a team of absolute combat monsters all addicted to luciferium.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#58

RimWorld is excellent! The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am. I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing". So yeah, r…

There's a setting to show a real-world clock on the right side. Just goes to show that it's something common.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#59

Earlier quoted context omitted.

Well, here's a post for ONI to complete the trifecta of colony sim games... https://news.ycombinator.com/item?id=33712533

I beat you to it by about 3 minutes. Surprised HN didn't dedupe them https://news.ycombinator.com/item?id=33712505

the HN dupe detection is either stunningly broken, or (more likely) has been disabled: https://news.ycombinator.com/item?id=33709786 and https://news.ycombinator.com/item?id=33710180 are literally the same URL within an hour of each other
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