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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

11–20 of 139 posts

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#13
Another generic post about an extremely well-known colony simulator, with a title downplaying the significance. Both RimWorld and Dwarf Fortress are genre-defining cultural phenomenons. It's like posting Linux and making it sound like something unknown. What's going on?

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#14

The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?

Tynan explained somewhere that this is due to design constraints. There aren't many ways to draw top-down, small and light on detail but clearly visible humanoids.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#15

The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?

It's just a coincidence, lack of creativity, and it was an inspiration, as said by the Rimworld author himself (Tynan) at https://ludeon.com/forums/index.php?topic=23.msg49#msg49

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#16

The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?

The reality is the simple graphics is what allows you to keep things very easily distinguishable as you zoom out to a great distance. Additionally, they required less time to create.

Last, the other point of keeping things as relatively abstracted icons is that it forces players to tell the story in their mind and create emotion from there, where the player fills in the blanks themselves.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#17

The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?

>I drew some inspiration from Prison Architect. Moreso from its own inspiration, Dwarf Fortress.

>We don't share any tools. Chris at IV has his own tech foundation; I built this one on Unity.

>But they do look somewhat similar; that's my fault. I'm not a good enough artist to come up with a really good original look. There are only so many ways to render characters on a tiny grid without using animations.

>I hope the differences between the game will be enough for people to look past the aesthetic similarities. And if I get some funding at some point I can get an artist to help develop a more unique look.

>I do think the similarities are skin-deep. In gameplay the game resembles DF much more than PA.

– Tynan, creator of Rimworld

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#19

Rimworld is fantastic, but I never manage to play it for more than a few hours without getting a strong urge to stop and play Dwarf Fortress instead.

I like to spend 5 hours downloading and updating mods, then play for 2 hours
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