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CICERO: An AI agent that negotiates, persuades, and cooperates with people

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141–150 of 300 posts

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#141
post #87

It seems like with this, Meta is doubling down on the Facebook platform's use as a dark influencer in politics. It's bad for humanity to enable advanced profiling and general targeting of demographics, but it's a whole other level if the communication itself can be targeted at the individual level. We're headed for a reality where I don't know if my friends' friends are real or not, and they each entice me with argum…

>Not to sound alarmist, but this is beyond Manhattan Project-levels of "maybe this won't turn out well for us."

Yep, but I feel like we're past the event horizon and all we can do for now is enjoy the spaghettification. It already feels like the internet isn't real anymore, Google has become unusable for real search except to find user reviews on reddit or other consumer things, it says it has a billion results but stops at page 40 and everything it shows is from big news sites who all write the same way, the comments on reddit all look the same and if you put an ip address collector in a link in any political sub like r/politics or r/news most clicks on your link will come from AWS servers, Youtube doesn't show any counter culture videos and you have to dig hard to even find videos from people you're subbed to, etc. Now you have politicians supporting this censorship, AI advanced enough to converse with you and deceive you without you realizing it, and tech leaders willing to play ball, so yeah nothing we can do anymore except for taking it.

I still remember when comformist was an insult, now people outscream each other to show who's more of a comformist.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#144
post #120

Earlier quoted context omitted.

I think some (not all) of that factor is that, being a 3+ player game, it makes explicit some friendship group dynamics that were previously implicit, and potentially not known to all the involved parties.

Ugh, people bringing in outside-the-game relationships to the game itself will ruin Diplomacy. "Tom and Jim never betray each other, and if one is in a position to sacrifice themselves to give the other the win, they always will" is how you get a group to never ever let Diplomacy hit the table after the first couple times. Plus a bunch of other games. Folks who play like that are game-group poison. Hell, they can eve…

I feel the same about people who favor their romantic partners.

Maybe when they're new to the game or a new relationship, go a little easy. Ok.

But any longer and that's lame.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#145
What does this say about the Chinese room argument?

Is the model a Chinese room or does it understand the game. If it's just a Chinese room, how come it is so effective, if it understands the game how can it be possible with just a rule machine?

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#148

Earlier quoted context omitted.

You may be surprised that some people play board games assuming some kind of "fair play" or "play with fun in mind" rule is implicit. They may get very pissed off if you "ruin" a game by taking every single advantage you can according to the rules. [EDIT] Risk and Catan also have what are sometimes regarded as straight-up design flaws that can cause "zombie players" who stick around for most/all of the game but, very…

I've had the inverse happen to me, not playing optimally upsetting someone. Playing the DC superhero deck-building game at a card shop with some friends and a stranger asked to join, he already knew how to play. Well I didn't stop another player from getting one of the final Power Ring cards and he flipped the F!&%$ out. "How could you not block her! She's guaranteed to win on her next turn now! You suck at this game…

> Well I didn't stop another player from getting one of the final Power Ring cards and he flipped the F!&%$ out. "How could you not block her! She's guaranteed to win on her next turn now! You suck at this game!" Bro, I'm just trying to power up my batman. It's not a very competitive game.

Ohhhhh yeah, there's "expert" players who hate when others don't play "correctly". You even see it in poker with pros getting really mad when someone wins with an "incorrect" play (among actual pros this can be a sign of cheating, but some of them still get mad when non-pros do it).

Some of these like to try to "puppet" other players into doing the right thing, and my god, just... please don't. A helpful pointer or three after a play or after the game is great. The odd "uh oh, if so-and-so gets X on their next turn, it's all over!" said to no one in particular can be OK in many games. Telling people what to do while they're playing, more than very occasionally, is awful though.

I do kinda get it, it can be frustrating when you play with someone who gives the game to another player who shouldn't have won on that turn if the other'd made the obviously-correct play, but that's just part of playing a game with a mixed-skill set of players and you gotta roll with it.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#149

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

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Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#150

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

"Be warned, it is considered to be a game that will end friendships that have lasted for years"

I really don't get why people take this game so personally... it's only a game!

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