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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

1–10 of 139 posts

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#2
Heavily recommended to any management-sim fans. It takes the best mechanics from games like The Sims, Factorio and Dwarf Fortress without watering them down or limiting the modding community. The price is on the steep side, but the developer is great and works with the community plus releases native builds for Mac, Linux and Windows.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#3
Rimworld is great. Almost 2,000 hours in and I am still learning and evolving my gameplay.

Some people play hardcore/survival mode with hundreds of combat-related mods, others play it as a version of Stardew Valley. It is totally up to you how you want your game to be.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#7

I found this storyteller thing incredibly difficult to understand when first i heard about this game. But it turns out it's basically just a difficulty level and isn't interesting at all.

Not really ... it's more of an event scheduler that gives you challenges and positive events and some padding in between so you can recover after negative events.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#9

I found this storyteller thing incredibly difficult to understand when first i heard about this game. But it turns out it's basically just a difficulty level and isn't interesting at all.

There's a difficulty slider alongside the storyteller.

They're not the same.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#10
post #7

I found this storyteller thing incredibly difficult to understand when first i heard about this game. But it turns out it's basically just a difficulty level and isn't interesting at all.

Not really ... it's more of an event scheduler that gives you challenges and positive events and some padding in between so you can recover after negative events.

They also have different scales for what types of events come when. For example, Casandra Classic aims for you to have 5 colonists. If you have less, you’ll get more opportunities to recruit. If you have more, raids get more violent and your colonists die easier.

The story teller is a very advanced and configurable difficulty scaling system that enables different styles of play. Mods even add in new story tellers to change the game focus entirely.

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