Cobalt – a stripped down Chromium for apps, Linux and embedded systems
11–20 of 55 posts
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#12Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#13> © Google 2019
Not exactly a new or fully supported project, but I do see recent commits on the repo.
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#14I wonder how this compares to something like Ultralight. https://ultralig.ht/
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#15Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#16So a browser supporting a subset of HTML maintained by Google employees with an MIT license supporting Linux (especially Raspberry Pi) and Android?
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#17Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#18From the footer: > © Google 2019 Not exactly a new or fully supported project, but I do see recent commits on the repo.
I strongly recommend not to use it though.
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#19Cobalt's roadmap is 100% Youtube on TV roadmap. I've never seen anyone use Cobalt professionally for anything else. Even Android TV doesn't trust Cobalt for anything but Youtube.
It mentions "subset of HTML5" which begs the question of "which subset", and the answer is pretty much "whatever Youtube on TV" uses.
Please note that I'm not speaking of the actual quality of the project which in my experience is fine.
If you're wondering what to use then for an embedded Linux web browser: I don't have a professional experience on it, but most people I know use WPE WebKit/COG
Re: Cobalt – a stripped down Chromium for apps, Linux and embedded systems
#20Earlier quoted context omitted.
I don't know electron, but cobalt has some limitations. On page you can find what html5 and css3 tags are supported. List is limited. Cobalt also does not support WebGL. But binary has ~45mb and works really fast compared to other engines on embedded devices. I was not able to run react app on Cobalt, but preact works really well. I've also been doing experiments with the Vue framework and it also works.
> But binary has ~45mb ... Even this is too much I think. Sciter is 7 Mb on Windows and 11 Mb on RaspberryPi. Extra 3 Mb is Skia for rendering on Vulkan and/or OpenGL. And it supports full set of HTML5 elements. JavaScript is at full ES2020 level. The only reason I think why 45 Mb is there is because of video codecs. Sciter does not have them in core. But as loadable ffmpeg based plugin.