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CICERO: An AI agent that negotiates, persuades, and cooperates with people

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Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#41

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

IMHO, Risk is one of the few board games worth playing specifically because it's so engaging. Most of my friends who are "into boardgames" tell me that Risk is a terrible game because it starts fights. But the games they want to play bore me to tears. (I can't even read the manual for Settlers of Catan without dying of boredom, but from what you say maybe I should give it another try.)

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#42

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

In high school our math department had a long-running match in the teacher’s lounge with one move per day. Many times I remember my calculus teacher coming into class after the lunchtime move SEETHING.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#43
post #2

https://www.science.org/doi/10.1126/science.ade9097 Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emp…

> Cicero participated anonymously in 40 games of Diplomacy in a “blitz” league on webDiplomacy.net > Cicero ranked in the top 10% of participants who played more than one game and 2 nd out of 19 participants in the league that played 5 or more games. > As part of the league, Cicero participated in an 8-game tournament involving 21 participants, 6 of whom played at least 5 games. Participants could play a maximum of 6…

I'm a little bit suspicious of this. They're not explicit about the scoring but taking the average of top 3 results is a huge advantage to those that played more games.

Diplomacy is a bit of a choose your own adventure game too. Like there's an objective criteria (average SCs at the agreed end of game) but the human tendency is to try and win individual games. Humans will often choose to play sub-optimal strategies for better entertainment value.

I think the real accomplishment here is the ability to fool humans into thinking their not playing a bot. That's an impressive thing to do even these days.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#44
> Cicero doubled the average score of human players across 40 online games, and ranked in the top 10% of players who played more than one game.

If Cicero has played more than one game of Diplomacy, it has failed to trounce humans who learned the key lesson after one game that the only winning move is not to play.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#45
post #28

I would love to see this kind of thing applied to an RPG. Randomly generate a city full of people. Make a few dozen of them the important NPCs. Give them situations and goals, problems they need to solve and potential ways to solve them. Certain NPC's goals are opposite others'. Then drop the player into that world and have the 'quests' the player is performing be generated based on the NPCs needing their help. Updat…

This sounds very close to AGI capabilities. Maybe I've just been thinking too much about Westworld, but I'm starting to get very concerned that people can be gradually replaced by AI agents with their own agendas (focus on this last part).

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#46

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

> Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings.

Well, there is also Machiavelli… ;-)

*) https://en.wikipedia.org/wiki/Machiavelli_(board_game)

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#47
post #32

Earlier quoted context omitted.

Agreed that Diplomacy is tremendous fun, as long as you have 7+ hours to spare and a house with lots of separate rooms for private conversations to take place in. But the important thing to keep in mind is that the only way to win the game is by first making alliances with other players by promising you would never betray them, and then second by strategically betraying your allies before they can betray you. If ever…

> 7+ hours to spare It only takes this long if you don't use a round timer and you don't allow shared victories. Even with new players we usually wrap up the game in 4-5 hours (people will start getting eliminated around hour 2 - so usually we have a "loser room" with other games and stuff to do). You can also do it online with a turn a day (I ran an office Diplomacy League this way). It's worth noting that you can p…

Also, my advice, have a cash pot. Even if it's just $20 a player. You'll only get players who are actually competitive. Also, weirdly, fewer hard feelings - I guess knowing you got betrayed for money stings less than knowing you got betrayed for fun.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#48

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

In high school our math department had a long-running match in the teacher’s lounge with one move per day. Many times I remember my calculus teacher coming into class after the lunchtime move SEETHING.

Diplomacy is a perfect game to play one move per day among a group of friends/coworkers. Sadly I never managed to find enough people to get in board and commit to playing a weeks/months-long game

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#49
post #2

https://www.science.org/doi/10.1126/science.ade9097 Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emp…

"... by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans." ... Isn't this the bad path of AI research? An unbeatable and utterly convincing conversational AI that knows exactly what you want to achieve, and then completely nullifies your attempts at reaching your goals while simultaneously achieving it's own?

Just wait until we have AI swarms.

So far all this has been with one player, amid others, no collusion.

You’re going to be surrounded very shortly by sleeper bots, including on HN. Relying on dang and others to root out bots will be futile. A swarm could easily collude to downvote people or get them ostrasized by their own friend group, as we have already seen when it came to crypto, metoo, BLM, lockdowns, vaccines and now Ukraine.

It’s really not hard for a bot swarm to completely exploit society in these and many more ways, and we are not ready for it. By the time the botswarms arrive online, it’ll be too late to do anything.

Update: LinkedIn already has a huge problem of fake profiles applying for jobs and offering jobs. And Twitter is overrun with bots. But soon, bot-written articles will be out-shared by your own friends rather than that “hack liberal/establishment/hasbeen paper” NYTimes.com

The animatrix had a good sort of storyline on this, but it involved a lot of unrealistic violence

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#50
post #35

Maybe we shouldn't be training computers how to lie better? If you've never played diplomacy - its a 7+ hour game that destroys friendships with backstabbing and betrayal as a required mechanic to win the game.

"Cake and grief counseling will be available at the conclusion of the test" -GLaDOS

"At the end of the experiment, you will be baked, and then there will be cake" -GLaDOS
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