CICERO: An AI agent that negotiates, persuades, and cooperates with people
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Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#2Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. CICERO integrates a language model with planning and reinforcement learn- ing algorithms by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, CICERO achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#3Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#4Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#5An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by supporting the f**ing Ottomans instead. I hope you choke on a cheesy pretzel Brad.
Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#6Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#7For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…
Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#8https://www.science.org/doi/10.1126/science.ade9097 Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emp…
... Isn't this the bad path of AI research? An unbeatable and utterly convincing conversational AI that knows exactly what you want to achieve, and then completely nullifies your attempts at reaching your goals while simultaneously achieving it's own?
Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#9For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…
Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally taste.
Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people
#10https://www.science.org/doi/10.1126/science.ade9097 Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emp…
"... by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans." ... Isn't this the bad path of AI research? An unbeatable and utterly convincing conversational AI that knows exactly what you want to achieve, and then completely nullifies your attempts at reaching your goals while simultaneously achieving it's own?
> ... by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans.
As opposed to what? Not inferring intentions, or generating dialogue against its own plans, or at random?
It's just doing what a person does. It understands the other person, and says things to further its goals.