As a fan of both DXHR and Deus Ex Mankind Divided, I love this! Such a great series.
I hope you've played the original too! It is worse in some aspects of gameplay, but it's significantly more immersive and the plot is fantastic (and aged a little too well).
Panoramas of Deus Ex Human Revolution
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Re: Panoramas of Deus Ex Human Revolution
#22Re: Panoramas of Deus Ex Human Revolution
#23I’m so glad to see such appreciation for the game. While it’s not the original and may have been on rails, there are few games in which I was so immersed in the art and design.
I agree. I'm a fan of the gameplay and honestly quite bizarre design, it's distinctive in a way a lot of games aren't. But the plot...oh man, I wish they had spent some time on the plot.
I didn't play the latter, but I do recall HR had rather good plot and writing. not mind-blowing, but definitely above average
Re: Panoramas of Deus Ex Human Revolution
#24The color scheme is gold because it was a "golden age of human augmentation," highlighting how people saw the new technology for its endless possibilities. Its sequel was not gold because, predictably, people used such technologies for selfish ends. I often think of other such real-world technologies paralleled in the same light, like how the Internet evolved, and even those of centuries past; the trailer's Renaissance and Icarus comparisons are apt.
Re: Panoramas of Deus Ex Human Revolution
#25As a fan of both DXHR and Deus Ex Mankind Divided, I love this! Such a great series.
That probably sounds like a big ask, but I assure you it's worth it. Think of it less than one video rather than a multi-episode documentary on it.
Re: Panoramas of Deus Ex Human Revolution
#26Visiting Jensen's apartment touched my soul. A single player game touched me! A guy with 30 years of multiplayer adventures. That hadn't happened till then, nor has it since. Prague wasn't nearly as depressing as Detroit.
Frankly, these guys would be better off using Unreal engine and stick to the formula. My only "RPG" love.
Re: Panoramas of Deus Ex Human Revolution
#27Earlier quoted context omitted.
The direction of the story was railroaded in the original, but the player's flexibility in how they approached each mission was definitely not. HBomberguy did a whole video about how DXHR failed to achieve the same level of freedom of problem-solving that the original did. It's quite good, but also very long. Worth it, IMO. https://www.youtube.com/watch?v=bgJazjz9ZsA
He's absolutely correct on comparing it to the first game, but he may even be a little too warm towards some aspects of it. I also enjoy this video by Ross of "Freeman's Mind" [0] [0] https://www.youtube.com/watch?v=vYLEuQrvND0
Re: Panoramas of Deus Ex Human Revolution
#28Earlier quoted context omitted.
I hope you've played the original too! It is worse in some aspects of gameplay, but it's significantly more immersive and the plot is fantastic (and aged a little too well).
I’ve heard all good things but I’m hesitant as it might feel too old. I’d jump on a remake right away though.
Re: Panoramas of Deus Ex Human Revolution
#29Their CGI trailer is still one of the best trailers I've seen for a video game [0]. When I saw it, I really felt a sense of futuristic wonder, thinking what it'd be like to augment our bodies in the near future. The color scheme is gold because it was a "golden age of human augmentation," highlighting how people saw the new technology for its endless possibilities. Its sequel was not gold because, predictably, people…
I remember that around 2010 there was a number of AAA games where the visual designers just seemed to have discovered the color yellow as their game's "main theme". It soon vanished again, just like overdone lens flare or god ray effects before.
Re: Panoramas of Deus Ex Human Revolution
#30Their CGI trailer is still one of the best trailers I've seen for a video game [0]. When I saw it, I really felt a sense of futuristic wonder, thinking what it'd be like to augment our bodies in the near future. The color scheme is gold because it was a "golden age of human augmentation," highlighting how people saw the new technology for its endless possibilities. Its sequel was not gold because, predictably, people…
I think it was more because players complained about the 'piss filter' ;) (the HR Director's Cut had already removed the filter) I remember that around 2010 there was a number of AAA games where the visual designers just seemed to have discovered the color yellow as their game's "main theme". It soon vanished again, just like overdone lens flare or god ray effects before.