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Just a bunch of idiots having fun: a photo history of the LAN party

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Re: Just a bunch of idiots having fun: a photo history of the LAN party

#41
Used to host a LAN party on Halloween. Gave teenagers something to do except get into trouble!

Would rent a hall at the fairgrounds, set up tables, grill outside, big screen. Bring lots of copies of game DVDs!

We'd go all night until dawn. Those were the days.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#43
post #34

What killed the LAN party? In short, Halo 2 and Bungie. Before Halo 2, even games on XBox Live followed the same foundations as PC games - a bunch of servers listed in a browser that you had to pick from to join, then instantly relay the details to your friends so they could also join. Bungie developed a matchmaking system that made it effortless to play with friends, and it was soon used as a bedrock for XBox Live a…

For us it was WoW that killed it.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#44
post #25

Earlier quoted context omitted.

Agree with your 1st statement, I dont think split screen had anything to do with LAN parties. There was no network with split screen. However I don't think LAN died because of tower size. Maybe towers got a tad bigger at some point, but monitors got way thinner. I've done a few LAN parties on laptop even. I think they just died because it was easier to play over global network, and subsequently LAN mode disappear fro…

One of the greatest gaming experiences of my life is when I and my three younger brothers hooked up two original Xboxes with a network crossover cable and played the original Halo 2v2 split screen in separate rooms. Split screen LAN may not have been the norm but it is fantastic.

We had four on a projector in a room, and then another couple down the corridor on a TV. Glorious. Lots of yelling between rooms.

After each game, the stats screen would motivate all sorts of trash talking. 20 years later, we still talk about the time someone called out at the friend with the lowest shots fired count: "You know the bullets don't cost anything, right?"

I can never understand why modern CoD lacks so many great post-game stats they could otherwise be showing.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#45

Wow. I actually had to double-check if those are really not pictures from our LANs. I guess there really was a stereotypical look :D

The exception for me is that epic Code Red supply. Me and my friends usually drank coffee (not that we turned down soda or anything, just wasn't typical).

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#46
post #34

What killed the LAN party? In short, Halo 2 and Bungie. Before Halo 2, even games on XBox Live followed the same foundations as PC games - a bunch of servers listed in a browser that you had to pick from to join, then instantly relay the details to your friends so they could also join. Bungie developed a matchmaking system that made it effortless to play with friends, and it was soon used as a bedrock for XBox Live a…

Multiplayer games with dedicated, community servers were very special. If you frequented a server, it wouldnt be long before you made friends with the people on the server.

I made many good friends in the battlefield 2 and team fortress 2 days through a couple dedicated servers. People to this day are SHOCKED at how many friends I have on steam.

It's because we all showed up at the same time to play games together, in commune. It was our coffee shop. It was our church.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#47
post #34

What killed the LAN party? In short, Halo 2 and Bungie. Before Halo 2, even games on XBox Live followed the same foundations as PC games - a bunch of servers listed in a browser that you had to pick from to join, then instantly relay the details to your friends so they could also join. Bungie developed a matchmaking system that made it effortless to play with friends, and it was soon used as a bedrock for XBox Live a…

For us it was WoW that killed it.

I distinctly remember several of my friends dropping out of our LANs due to their WoW addictions. It was sad. Eventually, it became about half of the group, and the LAN parties stopped.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#48

Gaming companies contributed to the death of LAN parties too. They killed the "split-screen" gameplay that would support 2-4 players on the same machine. They wanted each player to require their own copy of the game. They killed LAN support, forcing you to play on their servers. Culturally we saw a shift towards social isolation. People are more comfortable talking over a mic.

I disagree. My monitor's weight was around 20kg and it was a lot of work, to get it together with my large tower into the car.

Even though we enjoyed the gatherings, we hated doing the grunt work before and afterwards.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#49

Gaming companies contributed to the death of LAN parties too. They killed the "split-screen" gameplay that would support 2-4 players on the same machine. They wanted each player to require their own copy of the game. They killed LAN support, forcing you to play on their servers. Culturally we saw a shift towards social isolation. People are more comfortable talking over a mic.

Split screen was never a part of lan parties. The reason why lan parties stopped was because it was hard to move a tower around. Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had. Many fond memories of early battle.net and much fewer of steam.

There was a lanshop that had a T1 of their own (this was '99) that had their machines (two dozen - there were a dozen in each room that had a partition so that people could play against each other).

The "clan tag" that they used was [LPB] standing for Low Ping Bastards as this was the time when people often were in the middling three digit pings - they were regularly in the low two digits. Human Head even had a release party of Rune there and they hosted one of the servers that was consistently up - it was a fairly popular one because it was always up (this is back in the days when many game servers were at the other end of an ISDN line that the owner would power down when not playing) and it had good ping times. It was a shock to some to find that not only did they have good ping times, but also there were some people with [LPB] that had ping times in the single digits. When asked about it the response was "I can touch the server."

It was a nice place to hang out and play games. This was also in the days before voice chat across the net was practical. It was a game changer to have a group of three or four people all coordinate a tank in Tribes - or a spotter and a mortar working together where they could talk rather than needing to pause and type to communicate.

The thing that killed the lan shop was that the college dorms started getting wired with acceptable networks and a good chunk of the player base could play on their own machines. There was still some "get a dozen people together to play" but not enough to pay the bills.

https://web.archive.org/web/20010406031620/http://www.ping-t...

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Regarding LAN parties : https://www.lanreg.org

When I lived in Eau Claire, I knew people who went to https://www.lanreg.org/winlan/winlanxi (noting that it was a thing last year, but doesn't appear to have been scheduled for this year - would have been last month).

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#50

Gaming companies contributed to the death of LAN parties too. They killed the "split-screen" gameplay that would support 2-4 players on the same machine. They wanted each player to require their own copy of the game. They killed LAN support, forcing you to play on their servers. Culturally we saw a shift towards social isolation. People are more comfortable talking over a mic.

Split screen was never a part of lan parties. The reason why lan parties stopped was because it was hard to move a tower around. Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had. Many fond memories of early battle.net and much fewer of steam.

That's just not true. All but a handful of the smallest LAN parties I attended I the 90's and early 00's included console gaming. It was pretty much assumed there would be consoles at a LAN.

Halo, which was arguably the first professionally competitive game, had it's entire birth at LAN parties as it did not support online play at all and had to be done with a LAN.

Smash brothers had a similar Genesis story at LAN parties I attended. LAN continues to be the preferred competitive environment for every game due to latency.

I'll tell you what killed LAN parties I attend, it was the year steam became standard. To get everyone at the LAN to play the same game no longer meant passing the CD around, but in /socially pressuring your peers to make a digital purchase/ That was the death of LAN.

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