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Quake 1 port for Apple Watch

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Re: Quake 1 port for Apple Watch

#72

For those that prefer not to leave a mess on their file system, nor have default permissions changed and security degraded, nor have Google Analytics snooping on them, would prefer access to upwards of six times as many packages, would prefer an easy choice between binary install and full source build including dependencies built from source, and would prefer a more recent version (1.6 [1] https://www.macports.org/in…

brew analytics off And in general it does everything as user not su for a few years now. (Actually a good idea if using it before M1 to brew dump, remove installs and brew, then reinstall from the dumped brew file.) https://sparanoid.blog/749577

> brew analytics off

The issue is that by default on install Homebrew uses Google Analytics.

> And in general it does everything as user not su for a few years now.

Homebrew always did everything as the admin user and not as root, and that was always the problem. It mungs permissions of /usr/local; all files, not just directories. And it's not so much of a package manager as it is a needless frontend for git. MacPorts, alternatively, respects default file system ownership, is a full-featured package management system, and like pkgsrc, is based on the FreeBSD ports system.

And when uninstalled, MacPorts doesn't leave a mess. With these 3 commands, it leaves no trace (with the exception of the /opt directory in the event it is used for something else):

      sudo port -vfp uninstall --follow-dependencies installed

      sudo port -vfp uninstall all

      sudo rm -rf /opt/local /Library/Tcl/macports*
If the day ever comes, good luck uninstalling Homebrew.[1][2]

[1] https://github.com/Homebrew/legacy-homebrew/issues/48792

[2] https://stackoverflow.com/questions/32895800/cant-reinstall-...

Re: Quake 1 port for Apple Watch

#73

Earlier quoted context omitted.

looks like music (.wav) files...? from the github: > Extract game music from the gog game files: bchunk -w “game.gog file location” “game.cue file location” track (Music tracks will extract in to current working directory (track02 -track11.wav).)

Original soundtrack was streamed from the CD. Seems like compressing to mp3 would be a big help

Decoding would probably be an issue. It’s already on the cusp with the current audio files, mP3s would probably throw it over the edge.

Re: Quake 1 port for Apple Watch

#75
post #68
post #66

Earlier quoted context omitted.

they didn't say it was shown, he stated that those to be developed models would do that.

"Adding weights non uniformly during training (not after) is the key to smaller models that outperform present day GPT3." seems to greatly imply a certainty of result that has already been discovered. Though this commenter is familiar to me, and I know he has made silly claims in other threads throughout the years here.

I would hope so. It’s in my name!

I ended up calling an ambulance so I’ll postpone this until later. Feeling a little better but a full explanation will have to wait.

The answer is that of course it’s not proved yet, since no one has implemented it (or at least efficiently). It’s fine to be skeptical.

Current techniques are blocked by the technical challenge of getting 10GB+ to fit on a pod. Very few people have those skills. If there’s even a chance that this will work, it’s worth exploring, so I will be.

Re: Quake 1 port for Apple Watch

#76
post #61

Earlier quoted context omitted.

True. We can tolerate orange screenshots if it makes some people feel better. Even if it’s a placebo effect. One study found out that people using such blue light filters tend to have more screen exposure at night. Perhaps they think the filter allow them to watch more the screen, which may not be good. https://pubmed.ncbi.nlm.nih.gov/32197951/

Or do people use blue light filters to try and remedy their preexisting extra screen time? (I don't have access to the article text and the abstract just seems to point the correlation)

> Lastly, we analyzed the use of blue-light filters, according to an answer to a simple question: whether participants did or did not use a specific filter for filtering blue-light on their screens. Only 10.6% of the sample (N1⁄474) reported using filters, whereas 622 parti- cipants did not. The most prevalent means of filtering blue light were f.lux (Windows) and Twilight (Android) software. No significant dif- ferences were observed for all sleep-related variables mentioned in the previous analyses. A statistical trend was found for the duration of sleep on workdays (489 vs. 461 minutes, t1⁄43.595, p1⁄40.058, Cohen's d1⁄40.23), meaning those that used blue-light filters slept in average approximately 28 minutes longer on a workday than those that did not use any means of filtering blue-light. No other differences were observed. An interesting finding, however, is that the group of people who use filters had more (albeit without statistical signifi- cance) total screen exposure (8.6 vs. 8.3 hrs) on average and more screen exposure on PC (4.3 vs. 3.6 hrs) and mobile devices (3.6 vs 3.4hrs), but less exposure to TV (0.7 vs. 1.2 hrs).

The article is quite positive about blue lights and presents excuses for its findings in the discussion. They ask for a better study with more participants and more samples.

It also cite an interesting paper about patients with insomnia, so not the average hacker, who benefits from blue light filters to sleep better: https://www.tandfonline.com/doi/full/10.1080/07420528.2019.1...

(I have access to these papers from work but there is a very convenient and famous website that we aren’t supposed to name on HN).

Re: Quake 1 port for Apple Watch

#77
post #48

This is so cute and cool! While I don't know, whether I want to play long Quake sessions on my watch, it shows that the Apple watch is a quite powerful compute device. Actually, it should be more powerful than most workstations of the 90ies, as it has a dual-core 64bit Processor. It also shows, how much the watch and some other Apple devices are held back by the software restrictions. Basically any software released…

Who is stopping you from doing what exactly? What would be true if you were not stopped? Who is not free to experiment and distribute? What does the huge field consist of?

I second this - people keep making this claim, but I haven’t heard anyone articulate what would come into existence, especially since whatever it is could presumably be made on Linux.

Re: Quake 1 port for Apple Watch

#78
post #45

Quake 1 was roughly 80mb once installed. Why this version is taking 1gb?

looks like music (.wav) files...? from the github: > Extract game music from the gog game files: bchunk -w “game.gog file location” “game.cue file location” track (Music tracks will extract in to current working directory (track02 -track11.wav).)

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