Live data from Hacker News

Quake 1 port for Apple Watch

github.com

41–50 of 96 posts

Re: Quake 1 port for Apple Watch

#41

By the way, it looks like you forgot to disable flux or similar before taking some of the screenshots. They are an bit orange. To continue on this topic, blue light filters may look pleasing to some but it’s not sure whether they do have an effect: https://onlinelibrary.wiley.com/doi/full/10.1111/opo.12406

> To continue on this topic, blue light filters may look pleasing to some but it’s not sure whether they do have an effect

I don't know if they have an effect or not, but I much prefer having it on. It feels easier on the eyes. When I turn it off I immediately feel a kind of discomfort.

I don't believe it actually has an effect on my health. But the warmer colors definitely have an effect on my comfort.

Re: Quake 1 port for Apple Watch

#44
post #12

Earlier quoted context omitted.

A game similar to Quake coded in a modern high level language would probably be too slow on that watch.

Indeed. Currently playing Prodeus which is made by a couple of people using unity. Runs with about ~100 FPS whereas Doom Eternal hits about twice as that while looking much, much better. In fact, there's a recent game called HOAT or something. Built by a single guy using the Quake engine. Had to return it because it was running with 30fps on my machine.

It's not using the Quake engine, or it wouldn't be running at 30 fps on current hardware. It's probably Unity or something more modern and bloated.

Re: Quake 1 port for Apple Watch

#48
This is so cute and cool! While I don't know, whether I want to play long Quake sessions on my watch, it shows that the Apple watch is a quite powerful compute device. Actually, it should be more powerful than most workstations of the 90ies, as it has a dual-core 64bit Processor.

It also shows, how much the watch and some other Apple devices are held back by the software restrictions. Basically any software released in the 90ies should run easily on the watch. Of course, due to the small screen size and the lack of a keyboard, a totally different UI would be needed, but if people were really free to experiment and distribute, a huge field of new software could be opened.

Re: Quake 1 port for Apple Watch

#49
For those that prefer not to leave a mess on their file system, nor have default permissions changed and security degraded, nor have Google Analytics snooping on them, would prefer access to upwards of six times as many packages, would prefer an easy choice between binary install and full source build including dependencies built from source, and would prefer a more recent version (1.6 [1] https://www.macports.org/install.php
Post reply on HN