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Quake 1 port for Apple Watch

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Re: Quake 1 port for Apple Watch

#11

Earlier quoted context omitted.

Serious question - why? Quake 1 is 25 years old game. It ran good on first Pentium. Apple Watch CPU is much more powerful. I’m not saying it’s not cool. But it should be fast.

I suppose because I've seen my Apple Watch struggle with the most basic of things. Like displaying a text message, or scrolling through a full set of apps. It's never felt like a speedy device, and seeing something render so smoothly like this gave a contrast to how I usually feel. That help?

The first gen watch was very much like the first gen iPhone - a cool tech demo on underpowered hardware.

It was supported far too long, and with its final updates it was barely suitable as a timepiece. It couldn’t handle the most basic of tasks, like receiving messages or playing MP3s on your AirPods.

Re: Quake 1 port for Apple Watch

#12

I'm so thoroughly impressed with the speed!

Serious question - why? Quake 1 is 25 years old game. It ran good on first Pentium. Apple Watch CPU is much more powerful. I’m not saying it’s not cool. But it should be fast.

A game similar to Quake coded in a modern high level language would probably be too slow on that watch.

Re: Quake 1 port for Apple Watch

#13
post #11

Earlier quoted context omitted.

I suppose because I've seen my Apple Watch struggle with the most basic of things. Like displaying a text message, or scrolling through a full set of apps. It's never felt like a speedy device, and seeing something render so smoothly like this gave a contrast to how I usually feel. That help?

The first gen watch was very much like the first gen iPhone - a cool tech demo on underpowered hardware. It was supported far too long, and with its final updates it was barely suitable as a timepiece. It couldn’t handle the most basic of tasks, like receiving messages or playing MP3s on your AirPods.

That is quite surprising given that a Pentium 166MHz had zero issues playing mp3s in winamp, 1998 hardware.

Re: Quake 1 port for Apple Watch

#14

Quoted post unavailable.

I have some experience with ML and I have no idea what you're talking about. It kinda sounds like neural architecture search and sparse models created using weight pruning. Lots of people are working on both of those things, but IMO the latter (if that's what you mean by "Can you add weights non uniformly?") is a dead end for most use cases where you have some sort of accelerator or deep learning instructions available like on every modern desktop, laptop, phone, and server. Models that use their weights "efficiently" in terms of FLOPs tend to perform like crap on real hardware.

Re: Quake 1 port for Apple Watch

#16
post #2

Quake 1 port for Apple Watches that uses software rendering and has mostly working audio playback. Runs shareware and registered versions of the game with optional “cd” audio. https://www.youtube.com/watch?v=89TAt72eYt4 (Series 5 gameplay video) This port started from the original Quake Watch port by Tomas "MyOwnClone" Vymazal. Changes by ByteOverlord: Save and load game on watchOS Music playback ("cd" audio) Camera…

Wow! How long does battery life last while playing?

Re: Quake 1 port for Apple Watch

#17
post #2

Quake 1 port for Apple Watches that uses software rendering and has mostly working audio playback. Runs shareware and registered versions of the game with optional “cd” audio. https://www.youtube.com/watch?v=89TAt72eYt4 (Series 5 gameplay video) This port started from the original Quake Watch port by Tomas "MyOwnClone" Vymazal. Changes by ByteOverlord: Save and load game on watchOS Music playback ("cd" audio) Camera…

[deleted]

Re: Quake 1 port for Apple Watch

#18
post #13
post #11

Earlier quoted context omitted.

The first gen watch was very much like the first gen iPhone - a cool tech demo on underpowered hardware. It was supported far too long, and with its final updates it was barely suitable as a timepiece. It couldn’t handle the most basic of tasks, like receiving messages or playing MP3s on your AirPods.

That is quite surprising given that a Pentium 166MHz had zero issues playing mp3s in winamp, 1998 hardware.

Hell you could play mp3s on a 486 if you put winamp's decoder in half quality

Re: Quake 1 port for Apple Watch

#20
post #13
post #11

Earlier quoted context omitted.

The first gen watch was very much like the first gen iPhone - a cool tech demo on underpowered hardware. It was supported far too long, and with its final updates it was barely suitable as a timepiece. It couldn’t handle the most basic of tasks, like receiving messages or playing MP3s on your AirPods.

That is quite surprising given that a Pentium 166MHz had zero issues playing mp3s in winamp, 1998 hardware.

1998 hardware meets 2022 code
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