Ask HN: What is the most impactful thing you've built?
201–210 of 759 posts
Re: Ask HN: What is the most impactful thing you've built?
#202In 2017 The website was closed.
Overall for a decade I had 10.000 unik visitors / month. Impactfull I would say
Re: Ask HN: What is the most impactful thing you've built?
#203A cookie store handling over 50B transactions/day for over 1T profiles
The London Olympics realtime (online) video analytics able to handle over 3M streams on 10 servers (physical).
The March Madness realtime online video analytics
The first realtime distributed OLAP cube
Sold then built then launched a financing tech service to a large bank. Bootstrapped :) Never had more than 2 engineers including myself. System is still live.
Re: Ask HN: What is the most impactful thing you've built?
#204Probably political stuff, for better or worse: * Made it easier to create a limited liability company in Italy: https://blog.therealitaly.com/2015/04/16/fixing-italy-a-litt... * Pro-housing organization here in Bend, Oregon: https://bendyimby.com/ Software wise, I really enjoyed my time working on these devices: https://www.icare-world.com/us/
Re: Ask HN: What is the most impactful thing you've built?
#205I created the organization, did the design and helped a colleague building the software. We've had more than 4 million visits from 300k+ users (distributed throughout the world, roughly in proportion to the interest in contemporary art in those countries) and continue to grow most months.
[1] https://contemporaryartlibrary.org
[2] forrest -at- contemporaryartlibrary.org
Re: Ask HN: What is the most impactful thing you've built?
#206Re: Ask HN: What is the most impactful thing you've built?
#207Even though Mil's popularity is pretty typical of my other projects, but seeing it going out to other social media is pretty cool.
Re: Ask HN: What is the most impactful thing you've built?
#208Probably this JavaScript function I posted on my blog in 2003 https://simonwillison.net/2003/Mar/25/getElementsBySelector/
> Locating elements by their class name is a widespread technique popularized by Simon Willison (http://simon.incutio.com) in 2003 and originally written by Andrew Hayward (http://www.mooncalf.me.uk)
[0] Page 91 from "Pro JavaScript Techniques" by John Resig.
Re: Ask HN: What is the most impactful thing you've built?
#209Originally was for the windows folks participating in ludum dare (48hr game dev competition) so that we could easily make timelapses of the development process ( and so I didn't have to look up the ffmpeg command line arguments every time). These were interesting because all games had to be made from scratch in the 48 hours but windows didn't have an easy one liner for it like our linux friends. It grew some simple bells and whistles like cropping, picture-in-picture (it could take a screenshot AND a webcam capture at the same time), and adding audio.
It is terribly, terribly dated at this point (it didn't look great when I released it!) but folks still use it and I get emails from time to time (and a pull request upgrading to python 3 just recently!). I think there were like 50k downloads on google code before they shut that down. It's totally open source and I never marketed it or anything so it was fun to see it featured in some books on indie game dev and some random sites like lifehacker.
The best part for me was all the people who found and used it for things I had never dreamed of - I was sent timelapses of sunrises, custom engine builds, PhD research growing bacteria, construction projects, a ton of digital art, a custom arcade cabinet build, and one guy's year long journey making on very detailed, very cool cyberpunk scene.
Re: Ask HN: What is the most impactful thing you've built?
#210I'd been involved in OSM since its first few months (2004) but found contributing intensely frustrating. I wanted something where drawing a road was as quick as it was in Illustrator, which I was used to. Previously you had to create nodes, link them into segments, link those into ways, and manually add tags. Potlatch was a Flash app that allowed you to go click-click-click, choose "residential road" from a dropdown, and there it was - you'd added a road.
I wouldn't for a moment claim it was great code - it really wasn't. But it was the right thing at the right time for OSM. By 2013 people with money were starting to sniff around the project, and Mapbox got paid to build something better and more polished. I was frankly relieved because I'd had enough of defending the newbies against the self-described power users. Still, a significant part of OSM being where it is now is thanks to Potlatch, and I'm proud of that.