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There was a stretch where phone design went bananas

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Re: There was a stretch where phone design went bananas

#41

I wish phone makers weren't all designing down to the lowest common denominator. You can spend a thousand dollars on a "gaming phone" but you haven't been able to buy a phone with actual buttons for playing games in eleven damn years because god forbid anybody diverge from the "glass monolith" design.

Now you get to buy weird "gaming cases" and who knows how bulky those are, and if they even work (random obvious SEO link thing: https://www.imore.com/best-gaming-cases-iphone-13-pro )

Re: There was a stretch where phone design went bananas

#42
post #40

I wish phone makers weren't all designing down to the lowest common denominator. You can spend a thousand dollars on a "gaming phone" but you haven't been able to buy a phone with actual buttons for playing games in eleven damn years because god forbid anybody diverge from the "glass monolith" design.

> because god forbid anybody diverge from the "glass monolith" design. A few years ago my building's elevators were breaking down and had to be completely replaced. The new ones have a touchscreen that only ever displays the floor numbers, and real buttons that only go up to 9 (in a grid like a phone) where you have to hit two of them to go to floors 10+.

I feel for you - those buttons will stop working very well quite soon and trying to enter "12" will get you 1, 2, and finally 12.

Check every elevator carefully, ADA regulations sometimes require at least ONE elevator in the building to have real buttons (for the blind, for example).

Re: There was a stretch where phone design went bananas

#43

I wish phone makers weren't all designing down to the lowest common denominator. You can spend a thousand dollars on a "gaming phone" but you haven't been able to buy a phone with actual buttons for playing games in eleven damn years because god forbid anybody diverge from the "glass monolith" design.

Perhaps Valve could add a phone to the Steam Deck.

Re: There was a stretch where phone design went bananas

#44
Bananas? I call it interesting, brave and fun times. My two year old phone can do practically everything that can be done with today's flagship, but back then the difference between a year would be GPS, 4x storage, megapixel camers, interesting hardware. Changes were massive and manufacturers weren't afraid to experiment.

Re: There was a stretch where phone design went bananas

#45

I did some investigation around this. At their peak, Nokia launched 46 models a single year [1]. I believe Apple has launched somewhere The genius of Steve Jobs was in showing that you can have whole company focus on making a brilliant device that works for everyone. I still don't get why companies are so much focused on launching hundreds of different models instead of one and leveraging economies of scale. [1]: htt…

The genius of Steve Jobs was simply that he had enough taste, vision and authority that the company was actually focused on delivering _products_.

The state of the average enterprise, like Microsoft and Google, is that various business units and departments have devolved into cargo culting process to satisfy the petty career needs of their managers and workers.

It's not complicated. The people in charge not only do not understand product development, but they fundamentally don't care and will get uncomfortable if you try to make them care. It is far too tall an order, and too much work.

Re: There was a stretch where phone design went bananas

#46
post #19
post #3

> "OK... what if instead of it flipping, it PIVOTED" Kinda like the LG Wing: https://www.lg.com/global/lgwing

The original sidekick is the earliest pivot phone I can think of. The Samsung Juke came out several years later but I don't think it sold that well because of how tiny it was. I don't expect any pivot phones to sell that well. For that LG phone, what are you supposed to do with the bottom screen? It's wasted on media controls, how often do you need a fully unobstructed view of a video while you are pausing or fast fo…

You could stick a keyboard down there, if you're... I dunno, running a really wide text processor?

Re: There was a stretch where phone design went bananas

#48
post #42
post #40

Earlier quoted context omitted.

> because god forbid anybody diverge from the "glass monolith" design. A few years ago my building's elevators were breaking down and had to be completely replaced. The new ones have a touchscreen that only ever displays the floor numbers, and real buttons that only go up to 9 (in a grid like a phone) where you have to hit two of them to go to floors 10+.

I feel for you - those buttons will stop working very well quite soon and trying to enter "12" will get you 1, 2, and finally 12. Check every elevator carefully, ADA regulations sometimes require at least ONE elevator in the building to have real buttons (for the blind, for example).

Sounds like the buttons are all real, there are just only 10 of them.

Re: There was a stretch where phone design went bananas

#50

Remember sidetalking? (a Nokia N-Gage meme) https://knowyourmeme.com/memes/sidetalking-n-gage https://www.globalnerdy.com/2022/07/09/sidetalking-makes-a-s...

Even if this thread is fake, for me this is the most memorable thing about that phone

https://twitter.com/cooperlund/status/1185243122210656261

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