Digital astronomy with cellular automata
kylehovey.github.io
Digital astronomy with cellular automata
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Re: Digital astronomy with cellular automata
#2The four images at the bottom of the article, along with the first embedding image, strongly suggest that the game groupings are somehow lined up, with a single interrupted loop. Again, to the eye there are lots of correlations that imply categories and relationships. Would be fun to explore.
Re: Digital astronomy with cellular automata
#3Re: Digital astronomy with cellular automata
#4HighLife and Day and Night were two rules that I found and shared with a private mailing list that Conway was on. He was very complementary as I recall, I was elated.
Day and Night came from a deliberate search of the subset of rules that were self-inverse. For example the inverse of Life is a rule where the background is normally black and objects are white. But some rules have a symmetry where objects exist as well as their inverse.
Likewise HighLife came from a search of rules that supported the Life glider - there’s a subset of neighborhoods that aren’t involved in the glider evolution and can be set to other values. I noticed HighLife because it has a naturally occurring replicator, something very rare.
Re: Digital astronomy with cellular automata
#5“Computer Science is no more about computers than astronomy is about telescopes.” — E. W. Dijkstra
Re: Digital astronomy with cellular automata
#6Re: Digital astronomy with cellular automata
#7Re: Digital astronomy with cellular automata
#8“Computer Science is no more about computers than astronomy is about telescopes.” — E. W. Dijkstra
Astronomy actually is sort of about telescopes. Without telescopes, astronomy doesn't exist beyond some basic things. That's of course not true about computation, which is what I assume he meant by "computer science". Maybe a better analogy would have been astrophysics or cosmology.