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My full statement regarding DOOM Eternal

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Re: My full statement regarding DOOM Eternal

#111

Earlier quoted context omitted.

Half of it is that, and half of it is that it is standard procedure for contract artists to not be caught standing in a court of law . Nobody wants to hire people who sue.

> Nobody wants to hire people who sue so why bother ever paying one?

Because that gives the studio the reputation of being a deadbeat. All the incentives point towards "keep disputes private and resolve them out of court if possible".

Obviously, if the studios never pay, then nobody agrees to work for them, and the whole system of creative production just collapses.

Related note: iD is going to have a harder time hiring composers now that this is public.

Re: My full statement regarding DOOM Eternal

#113
post #89
post #87

Earlier quoted context omitted.

Feel bad for him, the Reddit mod really needs to be taken to task for bending over to appease Marty.

If the mod was personally threatened with a lawsuit could you blame him? I think that is a very likely possibility…

You don't need to threaten a lawsuit, but losing access to inside info or early game access.

Re: My full statement regarding DOOM Eternal

#114

Earlier quoted context omitted.

It's a simple contract with all conditions spelled out. The company pays.

Why would companies go to bat for these execs that are liabilities? Why not pay out the settlement and send Marty to Zenimax's St Helena division to prevent having to pay this sort of thing out again? (or worse, risk the damage of having someone not willing to take hush money like Mr. Gordon).

Having been in a similar situation on a lot smaller and insignificant scale, I wish I could say something coherent: I wrote and re-edited a long rant here, before ultimately deleting it. But then I see the Adam Neumanns et al. of this world still continuing to be successful despite their numerous public and not so screw-ups that add up to billions, and realize that it's the usual "A times B times C equals X".

Re: My full statement regarding DOOM Eternal

#115
post #31

Earlier quoted context omitted.

It isn't, it's on the top of the page, heavily upvoted and awarded. It seems one of the mods deleted their account though after admitting they have friends at Bethesda. https://i.imgur.com/8E7bOoQ.jpeg https://old.reddit.com/user/Mr-R00T

Almost all the biggest subs, or popular subs tied to a commercial product, have shitty moderators. They're either modding dozens of subs or have conflicts of interest with said products.

This is so widespread it really lends to the conspiracy (almost certainly true) that most viral reddit content is astroturfed. Perfect example, one of the premier journalists in esports, Richard Lewis, cannot have his excellent and often-ground-breaking content posted to the LoL subreddit because the mods are in bed with Riot.

Re: My full statement regarding DOOM Eternal

#116

Earlier quoted context omitted.

It's a simple contract with all conditions spelled out. The company pays.

Why would companies go to bat for these execs that are liabilities? Why not pay out the settlement and send Marty to Zenimax's St Helena division to prevent having to pay this sort of thing out again? (or worse, risk the damage of having someone not willing to take hush money like Mr. Gordon).

Because six figures is cheap compared to all the other things they pay for.

It happens way more than you think.

Re: My full statement regarding DOOM Eternal

#117
post #51

Well, Id is pretty much yet another AAA sweatshop in my view now, just like Naughty Dog. When the principals of a game studio known for innovating and having fun leave, the studio seems to morph into an ugly, EA-shaped default.

All AAA studios are sweatshops and everyone has known that for years.

Re: My full statement regarding DOOM Eternal

#118

This is really disappointing to read. Mick's soundtrack was a huge part of making DOOM 2016 and Eternal such great experiences. His talk at GDC where he goes into some of the process of creating the soundtrack is fantastic, so much fun to see the creativity he brought to the game's music. https://www.youtube.com/watch?v=U4FNBMZsqrY The next DOOM will be a little less DOOMy without him.

The soundtrack for Eternal was the only thing that felt special about this sequel IMO. Doom 2016 was and is amazing though, instant classic including the congenial soundtrack. I’m even less excited about any further sequel now. Too bad John Carmack didn’t want to put up more with the business side of things. Zenimax are slowly becoming the worst of all the gravedigger big gaming companies.

I liked Eternal, I know that a lot of people felt the new mechanics were too much of a departure from 2016, and I'm sympathetic to that, but I had a hell of fun time beating the game on Nightmare.

It turns it into something like Hotline Miami, where there's a room full of guys who can kill you almost immediately, so you wind up playing the encounter over and over until you have the perfect path of devastation through the enemies.

The main thing I disliked about Eternal was the added story elements, the very minimal story in 2016 was so perfect (it's basically: you wake up, you're badass, you hate demons, go rip and tear). Eternal tried to go for some sort of Doomslayer lore - spelling it out makes it lame.

Overall, both games are great, and I very much enjoyed them.

Re: My full statement regarding DOOM Eternal

#119

This is really disappointing to read. Mick's soundtrack was a huge part of making DOOM 2016 and Eternal such great experiences. His talk at GDC where he goes into some of the process of creating the soundtrack is fantastic, so much fun to see the creativity he brought to the game's music. https://www.youtube.com/watch?v=U4FNBMZsqrY The next DOOM will be a little less DOOMy without him.

His sheer enthusiasm in this video is incredible. Also the glee when he adds 666 to the music lol (or maybe it was a pentagram, or both? Been a while since I watched).

The spectrogram stuff you're referencing was one of my favorite parts, and also the description of his crazy array of pedals he used to get the signature sound.
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