> At the start of Covid, the world rapidly moved online and the surge of e-commerce led to outsized revenue growth. Many people predicted this would be a permanent acceleration that would continue even after the pandemic ended. I did too, so I made the decision to significantly increase our investments. Unfortunately, this did not play out the way I expected. This is very similar to the Stripe layoff memo at https://…
Not only the structure, the wording is also identical: "Today I’m sharing some of the most difficult changes we’ve made in Meta’s history." "Today we’re announcing the hardest change we have had to make at Stripe to date." "At the start of Covid, the world rapidly moved online and the surge of e-commerce led to outsized revenue growth." "At the outset of the pandemic in 2020, the world rotated overnight towards e-com…
Meta lays off 11,000 people
641–650 of 1001 posts
Re: Meta lays off 11,000 people
#642Sorry for all the people who’ve lost their jobs, but I’m excited to see the awesome world-changing stuff they’ll make now that they’re not spending their time building FB/Instagram.
I mean, the "world-changing" stuff they're investing in is what directly led to this layoff. The metaverse was the most heavily impacted by these layoffs.
Where are you hearing that?
Re: Meta lays off 11,000 people
#643Considering the greatly inflated tech wages in top companies, aren't those layoffs alone likely to impact the US economy?
Corporations are like schools of fishes. They all swim in one direction until suddenly they swim in a different direction. So rationally - no. Practically, in terms of social signalling - very probably. Many c-suites will use this as an excuse to offer lower salaries. Even though the numbers are tiny in absolute terms, there will be chilling effect across tech in general, especially in the usual hot-spots - Bay Area,…
This kind of graceful termination is preferable to sudden, forced changes caused by external events, such as a stock market crash or a company going under (e.g. Lehman going under in 2008).
Re: Meta lays off 11,000 people
#644> I got this wrong, and I take responsibility for that. As always with these things, I wonder what taking responsibility actually means in practice. Businesses usually try to find ways to correct for major failures in decision making. In the case of Zuck, given his ownership, does anything actually happen or change? I'm sure his net worth has been reduced by changes to Meta's share price, but he was a multi-billionai…
Re: Meta lays off 11,000 people
#645Re: Meta lays off 11,000 people
#646Re: Meta lays off 11,000 people
#647> I got this wrong, and I take responsibility for that. As always with these things, I wonder what taking responsibility actually means in practice. Businesses usually try to find ways to correct for major failures in decision making. In the case of Zuck, given his ownership, does anything actually happen or change? I'm sure his net worth has been reduced by changes to Meta's share price, but he was a multi-billionai…
Re: Meta lays off 11,000 people
#648He's not taking responsibility.
Taking responsibility would look like him saying "And I'm going to personally give 1% of my shares to those who are leaving spread equally". Responsibility means being willing to sacrifice something personal to make it right (or less wrong).
Zuck owns 13.6% of 2.687B shares, at a $104 a piece that 1% share would be about $30k per exiting employee. And basically no skin off his back.
That's true responsibility and ownership.
Re: Meta lays off 11,000 people
#649Facebook has become the local town square on the Internet. Thousands of active local groups is something that other social networks will have a hard time replicating. Marketplace is another feature that takes advantage of Facebook having a strong local presence, everywhere. Why did they pivot towards VR and metaverse when Facebook's strength is being the "Localverse"?
Because FB missed owning the smartphone platform with their FB phone (apple + google), and so they want to own the next one in their opinion (VR-Oculus).