Affinity 2
41–50 of 220 posts
Re: Affinity 2
#42Re: Affinity 2
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#45Spent £116 through the App Store on version 1 of this software not long ago and now I can't upgrade, but instead, have to buy it all again at a "discount". Downloading my versions means looking through the purchase history too. Not happy with that - would advise against it.
Re: Affinity 2
#46But if you are a serious graphic designer, all the available jobs use Adobe tools. It is a factual thing.
Nowadays, I use mainly Figma (which is, again: Adobe) and wait for the next AI thing to remove me from my design job duties. :)
Re: Affinity 2
#4789 GBP vs 119 USD. Something is finally cheaper in GBP than it is in USD. Wow.
Re: Affinity 2
#48Spent £116 through the App Store on version 1 of this software not long ago and now I can't upgrade, but instead, have to buy it all again at a "discount". Downloading my versions means looking through the purchase history too. Not happy with that - would advise against it.
Re: Affinity 2
#49Has anyone switched to Affinity Designer from Illustrator for vector work (logos, svg, icons, etc) and liked it? I've been avoiding paying for Illustrator given the extreme monthly cost for my use-case, but found Inkspace and other alternatives pretty lacking. I pay for Photoshop since I'm so comfortable with it, but can't justify the extra $$$ to add Illustrator given I'd use it a handful of times a month max.
I found v1 frustrating. They’ve been touting their “precision” from the get go, but in my experience it was anything but precise. And I mean going into the transform panel, inserting exact values by hand, and then the software moves it 0.1 points to the right.
Making separate shapes then connecting them was also a fool’s errand. When it works at all, it often leaves two connected points in the same location, as opposed to merging them. Even if you insert their locations manually and exactly. I’ve wasted many many hours due to their imprecision.
With all that out of the way, I’m trialing v2 and am cautiously optimistic. I haven’t been able to trigger any of the bugs so far. Doesn’t mean they’re not there, but maybe they’re fixed.
Re: Affinity 2
#50I'm praying to the design gods that Adobe won't acquire Affinity - surely this must eat into their revenue.