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The Humble Indie Bundle #4 (pay what you want and help charity)

humblebundle.com

31–40 of 68 posts

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#31

For anyone curious why this is here, Humble Inc is funded by YC -- beyond it being a collection of cool games people might care for. edit: I was wrong, not just YC. They have $4.7m from Sequoia[1] too. [1] http://finance.fortune.cnn.com/2011/04/22/sequoia-capital-ba...

That's very interesting, as I've always thought it was bootstrapped by Wolfire games. Serious question - why does this need funding?

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#32

For anyone curious why this is here, Humble Inc is funded by YC -- beyond it being a collection of cool games people might care for. edit: I was wrong, not just YC. They have $4.7m from Sequoia[1] too. [1] http://finance.fortune.cnn.com/2011/04/22/sequoia-capital-ba...

That's very interesting, as I've always thought it was bootstrapped by Wolfire games. Serious question - why does this need funding?

The first bundle (and possibly second) was bootstrapped, they took funding after the idea was shown to work. That's all I know, not sure why they have funding.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#34
I always find it interesting that the Linux people pay the most. Then again, the games are probably most impressive compared to games generally available on Linux, and least impressive compared to those available for windows. Not to say anything about the quality of three games, just commentary on the different gaming markets.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#35

I always find it interesting that the Linux people pay the most. Then again, the games are probably most impressive compared to games generally available on Linux, and least impressive compared to those available for windows. Not to say anything about the quality of three games, just commentary on the different gaming markets.

I've always assume it is more about supporting developers who support linux, and a competition with the other platforms.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#36

Earlier quoted context omitted.

I agree. I used to get really excited about the humble bundle. They had a few noteworthy games per bundle (All the games they have are good, but some are less known than others). Now that it's a monthly affair I get the initial perception that the bundles have less noteworthy games and that I'm getting tired of so many of them. After a bit of thought I realize I /am/ paying just a few bucks for a lot of games and hel…

Cave Story+ is an updated-engine version of what is probably the most famous indie game of all time that basically started the modern indie games movement. It would not be unreasonable to say it's one of the best action/platformer games ever made -- a completely indie Metroidvania game that's better than most similar games from major publishers despite being made entirely by one person in his spare time. Jamestown is…

uncontrollably clicked purchase when I saw cave story+. I'll buy anything related to cave story. The creator is really missing out with the lack of merchandise.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#37

I always find it interesting that the Linux people pay the most. Then again, the games are probably most impressive compared to games generally available on Linux, and least impressive compared to those available for windows. Not to say anything about the quality of three games, just commentary on the different gaming markets.

Interesting, but the still spend barely $1 per game. After charity and tip it's probably less than $1 per game.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#38

Earlier quoted context omitted.

That's very interesting, as I've always thought it was bootstrapped by Wolfire games. Serious question - why does this need funding?

The first bundle (and possibly second) was bootstrapped, they took funding after the idea was shown to work. That's all I know, not sure why they have funding.

Thanks for the extra info. Seems to me like this is the perfect company that can eschew outside investment; I assume they curate these bundles with no upfront payment, and then everyone gets a cut of digital sales. Not sure where this $4m could be going unless they have big plans beyond the current the current model.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#39

Earlier quoted context omitted.

I agree. I used to get really excited about the humble bundle. They had a few noteworthy games per bundle (All the games they have are good, but some are less known than others). Now that it's a monthly affair I get the initial perception that the bundles have less noteworthy games and that I'm getting tired of so many of them. After a bit of thought I realize I /am/ paying just a few bucks for a lot of games and hel…

For my money this is the best bundle so far. Cave Story+, Bit Trip Runner, Super Meat Boy, and Jamestown are all highly regarded games, which I've been wanting to play for some time. The others I don't know much about, but that's part of the reason why these bundles are cool, to experience some games you wouldn't have come across otherwise?

Super Meat Boy is amazing, it is definitely worth the $5. Although Bit Trip Runner seems engaging from the few minutes I've played, the graphics are little blurry and it ends up straining my eyes. The other games definitely look interesting though.

Re: The Humble Indie Bundle #4 (pay what you want and help charity)

#40
post #35

I always find it interesting that the Linux people pay the most. Then again, the games are probably most impressive compared to games generally available on Linux, and least impressive compared to those available for windows. Not to say anything about the quality of three games, just commentary on the different gaming markets.

I've always assume it is more about supporting developers who support linux, and a competition with the other platforms.

That's why I usually pay out a minimum of $20 for the bundle with 100% towards developers.

I may sound like an ass saying this but those are popular charities and receive a lot of funding from lots of resources, they can survive without my $5 or $10 while many of these developer groups have only released a couple games. I want to see DRM free indie game development take off so I will contribute to the developers who I feel need it more.

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