Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional pr…
"but it is totally inefficient in reaching the end goal of a usable, functional product." Why? Inefficient, yes your opinion but this does not prove this process would not yield a usable product. Your comment makes me wonder how we ever got to where we are today with computers.
The Messy Art Of UX Sketching
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Re: The Messy Art Of UX Sketching
#12I struggled off and on with various replacements: Visio, Photoshop, Powerpoint. All of these gave me to much control over the final product, and I inevitably spent too much time trying to get things pixel-perfect, choosing the right colors, finding the right icons, and more - things that my graphic designer peers should be doing, not me.
Then, I discovered Balsamiq mockups, which I've been using nonstop now since early 2009. No longer using pencil & paper.
Re: The Messy Art Of UX Sketching
#13Pro tip: buy a sketchbook that has both a 24 column grid and browser chrome, so it'll feel more like the final product and give you a better sense of proportion. But don't be afraid to chuck it for something even more low fidelity, like butcher paper and sharpies.
Here's the one I've been using - it has tear-away pages and alternates between full-width and 2-on-a-page layouts:
http://appsketchbook.com/products/ux-sketchbook
Best $12 I ever spent. I also a fan of the double-ended art markers by Prismacolor - they're basically like highlighters but in a variety of colors, like a subtle gray. I like adding shading with those instead of dealing with the messiness of pencils and erasers. That's how I make sketches like these:
Re: The Messy Art Of UX Sketching
#14Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional pr…
Re: The Messy Art Of UX Sketching
#15Re: The Messy Art Of UX Sketching
#16Nice! I like sketching so much that I devoted a big part of my portfolio to talking about my prototyping process: http://alabut.com/work.html Pro tip: buy a sketchbook that has both a 24 column grid and browser chrome, so it'll feel more like the final product and give you a better sense of proportion. But don't be afraid to chuck it for something even more low fidelity, like butcher paper and sharpies. Here's the on…
Re: The Messy Art Of UX Sketching
#17Re: The Messy Art Of UX Sketching
#18Re: The Messy Art Of UX Sketching
#19Nice! I like sketching so much that I devoted a big part of my portfolio to talking about my prototyping process: http://alabut.com/work.html Pro tip: buy a sketchbook that has both a 24 column grid and browser chrome, so it'll feel more like the final product and give you a better sense of proportion. But don't be afraid to chuck it for something even more low fidelity, like butcher paper and sharpies. Here's the on…
That UX Sketchbook looks neat, but I wonder why no landscape orientation. Most people I know have the browser maximised and there are still a lot of laptops and desktops out there.