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Ask HN: Working in a VR Headset?

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Re: Ask HN: Working in a VR Headset?

#51

There is a company called Simula that makes a headset specifically for work. I know about them because Meta subpoena'd them a month ago. https://www.youtube.com/watch?v=x293SiEdv4M

Simula looks like it’s pre-order only, do you know if they have actually shipped units? I couldn’t tel if the preorder is for their first device or an iteration, it looked like their first serious foray.

Re: Ask HN: Working in a VR Headset?

#52

There is a company called Simula that makes a headset specifically for work. I know about them because Meta subpoena'd them a month ago. https://www.youtube.com/watch?v=x293SiEdv4M

Simula looks like it’s pre-order only, do you know if they have actually shipped units? I couldn’t tel if the preorder is for their first device or an iteration, it looked like their first serious foray.

Additionally, it would be great if one could try the software with already owned VR headsets, without having to buy their hardware before.

Re: Ask HN: Working in a VR Headset?

#54
post #43

My main issue is using a keyboard while in vr. Feels like a keyboard that senses when fingers are near would be useful, so you know what key you are about to press. Most of the time i can tell particularly if i am used to that keyboard but sometimes its trial and error. That or accessible hand gloves. I suppose brain impulse reading is still far off as that would solve most input issues with vr.

The quest now has a feature whre it can passthrough a user defined portion of the bottom of the screen so that you can see your desk while in VR. You can also passthrough physical items such as just a keyboard and a cup or everything bar your virtual screens in apps such as immersed.

Hmm thats interesting, thanks for sharing. Will give it a try.

Re: Ask HN: Working in a VR Headset?

#55
post #30
post #24

Earlier quoted context omitted.

It looks like they put extra effort into making the Meta Quest Pro comfortable. Do you think those straps would need replacing? If so, do such straps already exist?

From the pictures is does look like they integrated some of the most common upgrades, but I haven't seen one in person yet, so I can't say for sure. But I can see they sell an upgraded facial interface that is billed as "full light blocking", which usually means thicker and softer, so they probably at least have that accessory. I doubt any other accessories exist yet, since it's too new and not a big enough market.

I have used both and I can say that the Quest Pro is so much more comfortable than the Quest 2.

Re: Ask HN: Working in a VR Headset?

#56
post #16
post #11

Earlier quoted context omitted.

This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face in anyway.

I'd give all my belongings to anyone who can work full time for a year with a VR headset instead of screens and who wouldn't complain a single time about it I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that

I don't think it is possible to not complain about ANY modern development system a single time in a year.

Re: Ask HN: Working in a VR Headset?

#57
post #13

You can comfortably work in VR, but the trick is that you can't use any of the headsets as is. There are upgrades that you really need: A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. And a better headset/face interface. You ca…

I started to use my Quest Pro with my MacBook when I am on the go and it’s pretty awesome if the alternative is a laptop screen!

But it’s also not yet perfect

I haven’t tried it in wired mode but wireless has a bit of latency (which is fine for coding and other productivity stuff but not workable for games for example)

It’s really nice that it’s easy to switch between pass through to see your environment and VR mode to be able to focus and not get distracted

It’s early but def where things are headed if you ask me!

At home I have a 8k screen which is hard to beat…but just a matter of time until VR can match that resolution IMO

Re: Ask HN: Working in a VR Headset?

#58
post #27

I have tried it. Working in VR is much better than I expected it would be, with the right equipment. Still, I quit after a while mainly because of the quality of text rendering. It is so much better than it used to be, but still not good enough, at least not for me. I also found it surprisingly frustrating that I couldn’t see the keyboard. Every time I took my hands off it I had to do this blind search for it and get…

What headset did you try? I imagine that text rendering would improve with the quality of the screens, which have been getting better.

I used the Quest 2. It wasn’t just the hardware though, something about the software too. The “main” display was a reasonably sharp and almost retina like. But the other displays were unable to keep up with that level of quality. Not enough bandwidth? Video encoding or decoding CPU bound? Not sure what it was. This was using Immersed

Re: Ask HN: Working in a VR Headset?

#59
post #17

> I am comfortable with at least two 27" monitors. I embraced a single-monitor workflow early in my career after experimenting and finding that having multiple monitors often makes me less productive than just switching workspaces with ⌘+tab. Now it's extended to a single-laptop workflow that's given me incredible flexibility to travel and move around the office. When do people really need multiple monitors? My only…

Multiple workspaces on one monitor works great for me too (on Windows). Swiping the trackpad to move between them... works great.
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