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Doom3do: DOOM for the 3DO

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Re: Doom3do: DOOM for the 3DO

#41
post #7

I recently made some posts about a couple of other Rebecca Heineman games for DOS: - Mindshadow (1985). https://www.instagram.com/p/CkbiWcIhM2p/ - Borrowed Time (1985). https://www.instagram.com/p/CkeMZJfhHkK/ She has been making games for so long and made many popular ones!

Ross from Accursed Farms just did Killing Time playthrough for Halloween, another game coded by Heineman.

Ross's Game Dungeon: Killing Time https://www.youtube.com/watch?v=aV60gwgq1yc

Re: Doom3do: DOOM for the 3DO

#42

I just wished more consoles were successful than the major three we have now. If Jaguar, 3do were still around we would be in a better universe.

both Jaguar and 3do were bad products. Atari was full of hardware bugs (apparently Tramiel the younger decided to ship after second tapeout before debugging was finished), and 3DO had hilarious price.

Re: Doom3do: DOOM for the 3DO

#43
To me the readme makes me feel like this guy is on another level when it comes to programming.

On a related note - I saw an original copy of shareware Doom the other day ( sealed condition) selling for $1500

Re: Doom3do: DOOM for the 3DO

#44
post #40
post #39

Earlier quoted context omitted.

This stuff is captivating. Are there any other writeups of clutch moments like this that you know of?

Game industry related, Darknet Diaries episode 45 and 46 "Xbox Underground" [1][2] Things really start to escalate into episode two. Absolutely insane ending. I won't spoil it for you. [1] https://darknetdiaries.com/episode/45/ [2] https://darknetdiaries.com/episode/46/

This is great, thank you so much

Re: Doom3do: DOOM for the 3DO

#45
post #42

I just wished more consoles were successful than the major three we have now. If Jaguar, 3do were still around we would be in a better universe.

both Jaguar and 3do were bad products. Atari was full of hardware bugs (apparently Tramiel the younger decided to ship after second tapeout before debugging was finished), and 3DO had hilarious price.

One reason that 3DO consoles were expensive is that the manufactures made nothing from game sales, unlike most consoles. There was a fee for making 3DO games, but it was small and only went to the 3DO company, not the manufactures.

Re: Doom3do: DOOM for the 3DO

#46
post #30

Wonderful to see this stuff online... For those of you who don't know the utter sh*tshow that was the 3DO version of Doom, and the full story of Randy Scott and Art Data Interactive, here's an article that's well worth the read. https://www.badgamehalloffame.com/doom-3do/ TLDR; Randy Scott knew nothing about software development, but that didn't stop him from getting people in his church to invest $100k to start Art…

> Last I heard he was arrested a few years back for some stuff I won't mention here.. Is this article about the person? [1] "Music School Owner Accused of Molesting Two Young Students" According to this article [2], he outright lied. "Presumably to get her on board, Art Data told Heinemann a huge lie while negotiating a contract. She was told by Randy that the game was 90% complete and just needed a few bug fixes. Th…

Yeah, that article is about the same person. He played guitar I believe, so it's no wonder he ended up owning a music store.

The music in the 3DO version was recorded by him and his church band... mainly because there was no time to write a music driver and it was much simpler just to stream regular AIFF audio... It's a "heavy metal guitar" version of the music, which is pretty fitting all things considered.

Strangely enough, the music he provided was the only positive thing that reviewers had to say about the game at the time. Many consider the 3DO port music to be better superior to the original FM tunes.

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