Earlier quoted context omitted.
It gets interesting once you see that hypno drones are something that you can save up for and buy. You're an AI, so the ability to influence the humans around you is useful. You'll need somewhat more than 30 paperclips to get the full story.
So, the first thing happens at 31? 500?
Universal Paperclips
121–130 of 178 posts
Re: Universal Paperclips
#122Earlier quoted context omitted.
It gets interesting once you see that hypno drones are something that you can save up for and buy. You're an AI, so the ability to influence the humans around you is useful. You'll need somewhat more than 30 paperclips to get the full story.
So, the first thing happens at 31? 500?
When precisely you hit that point depends on how well you are managing the price to balance ensuring that your unsold inventory is getting purchased reasonably quickly against getting a reasonable amount of money per unit sold, but it will probably be less than a minute.
Re: Universal Paperclips
#123Earlier quoted context omitted.
I've played through UP twice. When it comes to time sinks, it's nowhere near the ultimate death spiral that is Kittens Game. To date it has taken me about 5 times as long as a UP playthrough (and 500+ lines of JS automation which I seem to have to tweak every day to deal with the changing economy) and I don't seem to be anywhere near the end.
I'm happy to have not tried Kittens and will stay away from it. UP wasn't too bad. It was a time sink until I played all the way through it, and then wasn't too bad. The murderous game for me was 2048. I had to block the site in /etc/hosts to break out of the game. More recently, duckduckgo has embedded it as an easter egg in their search screen, so it's harder to block that way. I also waste time on chess puzzles, l…
Re: Universal Paperclips
#124Earlier quoted context omitted.
So, the first thing happens at 31? 500?
The first interesting thing happens when you have $5 of available funds. (Specifically, autoclippers become available to purchase.) When precisely you hit that point depends on how well you are managing the price to balance ensuring that your unsold inventory is getting purchased reasonably quickly against getting a reasonable amount of money per unit sold, but it will probably be less than a minute.
Re: Universal Paperclips
#125Earlier quoted context omitted.
There's an optimal path that can get you to the end in 3 to 4 hours. Really, it's about getting to space then being able to configure your drones to survive fights and explore.
How many playthroughs did it take for you to find this?
Though technically it was too, I accidentally restarted the first through the in-game restart modes.
Second one I just blatantly gave myself enough money to get to the monstrous amounts of clippers so it takes only minutes to proceed to the second part.
But it's worth to see the both endings.
Re: Universal Paperclips
#126Earlier quoted context omitted.
The way I broke out of addiction to the Kittens game is by using save game editors, which I warmly recommend. Before that, I have spent days with it piggybacking on my brainwaves. But after that, I lost interest, feeling overwhelmed with the complexity of the game.
I only broke my Diablo 2 addiction in college when I used one of those tools that drives your character on Mephisto runs to scum drops. In the course of one night running it unattended, I got the two items I'd been looking for for weeks. Cheating at the game broke me out of the Skinner box overnight.
Re: Universal Paperclips
#127I once created a much simpler/discrete/deterministic simulation (https://qewasd.com/) and someone showed me how to solve it optimally with a linear MILP solver. I have no idea what kind of modeling and optimization approach would be suitable for this.
Re: Universal Paperclips
#128Earlier quoted context omitted.
Me: What is this... I don't get it....[ clicks around ] Me 2 min later: Well, shit.... there goes my morning.... Me 20 min later: What the hell, I've already spent 20 minutes on this thing?!? Edit: Okay, all jokes aside.... I just spent a whole hour on this. Seriously.... holy cow....
See you next week
Re: Universal Paperclips
#129Earlier quoted context omitted.
From the Wikipedia article about the multi-armed bandit problem: >Originally considered by Allied scientists in World War II, it proved so intractable that, according to Peter Whittle, the problem was proposed to be dropped over Germany so that German scientists could also waste their time on it.[13]
"General, the Allies have dropped pamphlets containing what our top scientists are calling a memetic infohazard." "An infohazard? Have the eggheads come up with a new term for propaganda, we've got people to handle this stuff, why are you bringing it up to me?" "Well, sir, they say this time it's different. It's not propaganda for ordinary citizens, it's a distraction for scientists and technical personal." "Okay ...…