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Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

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Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#32

Hey everyone, I'm Cedric and part of the Sprig team. I'm 19. I've been trying to make games since middle school. Right now I'm working on getting Lingdong Huang's - who has made a bunch of really cool interactive experiences[0] (like a human face eating simulator) - he made a Sprig game for us[1], I'm trying to get it working on the physical device - but there's a problem, since the device is Raspberry Pi 2040 based…

Focus on building things with Unity, Unreal & CUDA. Now that you have hopefully read my one takeaway Cedric... This is from the perspective of someone who has been in the games industry and entrepreneurship for a long time, long enough to become the villain. You're clearly a very talented programmer. In 2008, when I was at elite fancy school, an opportunity that is probably open to you, GPGPU programming had just beg…

Appreciate your perspective.

What's the point in doing anything if you don't enjoy it, or if it doesn't culminate in something you do enjoy?

My metric when I decide to do something isn't "how cool will Hacker News or Hack Club think this is?"

It's, how much will I enjoy doing this.

You may call it kid shit, and maybe this is the hard-headed kid in me talking, but I hope I never change.

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#33
post #18

Earlier quoted context omitted.

This looks pretty cool, and takes me back to my early programming days. > by teenagers, for teenagers > I'm 19. Do you plan to continue contributing after you turn 20? I'm not familiar with the project, so I'm not sure what "by teenagers" means in practical terms (e.g. certain types of contributions no longer allowed?).

I started out as a member of Hack Club's online community -- I discovered them through the GitHub Newsletter, and then made a multiplayer game with its own economy playable through their Slack (github.com/hackagotchi/hackagotchi) -- and then graduated high school in the middle of Covid with no plans and ended up working here. The purpose of the Sprig project is to engage and energize our online community. While our m…

Yep, thanks!

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#34
post #25

Slightly OT: I've been wondering recently if the word teenager and it's use has been a bad thing for people between 12 and 20. If we didn't have this word I'm guessing we wouldn't view them as such a distinct lump and be less ready to generalize about them.

Historically it’s a new concept. At least for the west but I suspect for human as a whole. We used to jump from childhood to adulthood without lingering. I don’t cast any judgment on the concept of teenagehood. I think it’s out there now.

[deleted]

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#36
post #24

Earlier quoted context omitted.

The idea is to help people learn programming by making it easier for them to think of and execute projects which they share with others. In this case those projects are the making of the console/engine itself and for a much wider group of people the contribution of games to the game library. Thanks for contributing to both! We decided to make the physical console because it was a cool thing to do and would help motiv…

What do you make of Microsoft MakeCode?

I think it's a well executed project and the UI design on the editor is nicely done. We focused a lot on the API of our game engine and honed in on having a small construction kit for Sprig which seems to help people become productive. The aim is to communicate a specific mental model for Sprig games through the engine's capabilities (tile-based focused on puzzles and level design, though people have managed to do all sorts of things).

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#38
This is very cool. I love the focus on builders and do think there's a gap in easy to use 2d web-friendly game engines currently.

Phaser still requires a ton of boilerplate code compared to the example games here.

Both Godot and Unity are very similar to each other and aren't great for say.. hacking together a quick js prototype and sharing it with your friends on the web (or with a lil' device).

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#39

Hey everyone, I'm Cedric and part of the Sprig team. I'm 19. I've been trying to make games since middle school. Right now I'm working on getting Lingdong Huang's - who has made a bunch of really cool interactive experiences[0] (like a human face eating simulator) - he made a Sprig game for us[1], I'm trying to get it working on the physical device - but there's a problem, since the device is Raspberry Pi 2040 based…

Focus on building things with Unity, Unreal & CUDA. Now that you have hopefully read my one takeaway Cedric... This is from the perspective of someone who has been in the games industry and entrepreneurship for a long time, long enough to become the villain. You're clearly a very talented programmer. In 2008, when I was at elite fancy school, an opportunity that is probably open to you, GPGPU programming had just beg…

Second this. It should be drilled into the heads of everyone who wants to get into game development: USE A MAJOR ENGINE. No exceptions. Time is money, and hand-rolling an engine is a waste of yours. Unity and Unreal have many, many more man-hours of work put into them than anything you can build, so by choosing one of them you can avoid pitfalls you WILL run into starting from scratch, on top of the labor you'll save not having to build one in the first place. On top of all this, the entire gaming workforce is oriented around these two engines, so when it comes time to collaborate, you will be able to bring people aboard who can contribute immediately.

The GPGPU stuff is critically important if you are targeting low-level programming, to which I would add AI processors (NPUs, TPUs, etc.) And bone up on your statistics and linear algebra to like, the "Ph.D in math" level. The AI rocket is about to take off, big time; you want to be on it.

Re: Show HN: Sprig, open-source game console and engine, by teenagers for teenagers

#40

Hey everyone, I'm Cedric and part of the Sprig team. I'm 19. I've been trying to make games since middle school. Right now I'm working on getting Lingdong Huang's - who has made a bunch of really cool interactive experiences[0] (like a human face eating simulator) - he made a Sprig game for us[1], I'm trying to get it working on the physical device - but there's a problem, since the device is Raspberry Pi 2040 based…

https://imgur.com/VTXNCcS

got it working on the device!

the performance is quite horrible ... enough to make you question why running JS on embedded devices is a fad ... so it's time to start profiling.

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