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Doom3do: DOOM for the 3DO

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Re: Doom3do: DOOM for the 3DO

#23

Why do people keep porting DOOM to different obsolete platforms or recreating it in Javascript? Is there some internal "cool" factor for doing this in super niche geeky dev communities?

The answer to both is… yes.

I could have tried to port, say, Actua Soccer to SCO Xenix, but I went with DOOM because the source is available, every detail is known, there’s a million different ports to learn from, there’s a reasonably clear separation of OS dependent and independent parts, everyone loves DOOM, it runs on any hardware, porting DOOM to platform X is almost a meme, … should I continue?

Re: Doom3do: DOOM for the 3DO

#24
post #18

Earlier quoted context omitted.

Try actually reading, it's the original port.

When one sees the last commit as 29 days ago, or the previous commit as 8 years ago, one can easily assume it wasn't code from 1995. So again. Why is this even interesting?

Read the readme instead of arguing on HN about it

Re: Doom3do: DOOM for the 3DO

#25
post #18

Earlier quoted context omitted.

Try actually reading, it's the original port.

When one sees the last commit as 29 days ago, or the previous commit as 8 years ago, one can easily assume it wasn't code from 1995. So again. Why is this even interesting?

github (and git) wasn't around in 1995

One should read the readme's.

let people enjoy things.

Re: Doom3do: DOOM for the 3DO

#26

Why do people keep porting DOOM to different obsolete platforms or recreating it in Javascript? Is there some internal "cool" factor for doing this in super niche geeky dev communities?

Niche? Porting DOOM is pretty much the canonical mainstream thing to do to new or newly discovered old platforms.

That being said, this is about the original, and official, commercial DOOM port decades ago.

Re: Doom3do: DOOM for the 3DO

#27
post #4

> I had no time to port the music driver, so I had a band that Art Data hired to redo the music so all I needed to do is call a streaming audio function to play the music. This turned out to be an excellent call because while the graphics were lackluster, the music got rave reviews. Wow, no kidding. The music is terrific. [1] DOOM 3DO soundtrack https://www.youtube.com/watch?v=AjEx292Ph8M

PSX Doom soundtrack is also pretty unique, abandoning the electric guitar in favor of ambient gloomy horror atmosphere.

Re: Doom3do: DOOM for the 3DO

#28
post #4

> I had no time to port the music driver, so I had a band that Art Data hired to redo the music so all I needed to do is call a streaming audio function to play the music. This turned out to be an excellent call because while the graphics were lackluster, the music got rave reviews. Wow, no kidding. The music is terrific. [1] DOOM 3DO soundtrack https://www.youtube.com/watch?v=AjEx292Ph8M

PSX Doom soundtrack is also pretty unique, abandoning the electric guitar in favor of ambient gloomy horror atmosphere.

The producer's name is Aubrey Hodges. He also made the music for Doom 64. You can find (and buy) both soundtracks on his webpage: http://www.aubreyhodges.com/discography/discography/

Re: Doom3do: DOOM for the 3DO

#29

Why do people keep porting DOOM to different obsolete platforms or recreating it in Javascript? Is there some internal "cool" factor for doing this in super niche geeky dev communities?

It's open source, easy to port, and people that played PC games in the 90's have fond memories of it.

Re: Doom3do: DOOM for the 3DO

#30

Wonderful to see this stuff online... For those of you who don't know the utter sh*tshow that was the 3DO version of Doom, and the full story of Randy Scott and Art Data Interactive, here's an article that's well worth the read. https://www.badgamehalloffame.com/doom-3do/ TLDR; Randy Scott knew nothing about software development, but that didn't stop him from getting people in his church to invest $100k to start Art…

> Last I heard he was arrested a few years back for some stuff I won't mention here..

Is this article about the person? [1]

"Music School Owner Accused of Molesting Two Young Students"

According to this article [2], he outright lied.

"Presumably to get her on board, Art Data told Heinemann a huge lie while negotiating a contract. She was told by Randy that the game was 90% complete and just needed a few bug fixes. The reality, of course, was that development had barely started – Art Data had nothing but a long list of empty promises."

Also the individual doesn't appear to hold much business acumen:

"With DOOM now in a “shippable” (but far from finished) state, Randy Scott went ahead and did something magnificently stupid. He requested 50,000 copies to be printed, notching up $150K in licensing and manufacturing fees from 3DO in the process. The 3DO’s user base was sitting at around 250K at the time, with the system’s big releases selling somewhere between 10K-20K"

[1] https://www.nbclosangeles.com/news/music-school-owner-accuse...

[2] https://www.gamesasylum.com/2016/05/17/the-unfortunate-tale-...

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