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Doom3do: DOOM for the 3DO

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Re: Doom3do: DOOM for the 3DO

#2
> I created two apps, one to draw the 3do logo and the other to show the logicware logo. After they executed, they were purged from memory and the main game could run without loss of memory.

I believe Morrowind on OG Xbox does something similar when you transition from the main menu to the actual game. Very clever.

Re: Doom3do: DOOM for the 3DO

#3
post #2

> I created two apps, one to draw the 3do logo and the other to show the logicware logo. After they executed, they were purged from memory and the main game could run without loss of memory. I believe Morrowind on OG Xbox does something similar when you transition from the main menu to the actual game. Very clever.

Didn't an Xbox game actually set it up so the entire processor would reboot and just appear to be loading a level?

Re: Doom3do: DOOM for the 3DO

#4
> I had no time to port the music driver, so I had a band that Art Data hired to redo the music so all I needed to do is call a streaming audio function to play the music. This turned out to be an excellent call because while the graphics were lackluster, the music got rave reviews.

Wow, no kidding. The music is terrific.

[1] DOOM 3DO soundtrack https://www.youtube.com/watch?v=AjEx292Ph8M

Re: Doom3do: DOOM for the 3DO

#5
post #4

> I had no time to port the music driver, so I had a band that Art Data hired to redo the music so all I needed to do is call a streaming audio function to play the music. This turned out to be an excellent call because while the graphics were lackluster, the music got rave reviews. Wow, no kidding. The music is terrific. [1] DOOM 3DO soundtrack https://www.youtube.com/watch?v=AjEx292Ph8M

...and for bonus points, play that soundtrack as a background for the AI Herzog-Zizek infinite conversation [1]. It is glorious.

[1] https://news.ycombinator.com/item?id=33437296

Re: Doom3do: DOOM for the 3DO

#6
post #3
post #2

> I created two apps, one to draw the 3do logo and the other to show the logicware logo. After they executed, they were purged from memory and the main game could run without loss of memory. I believe Morrowind on OG Xbox does something similar when you transition from the main menu to the actual game. Very clever.

Didn't an Xbox game actually set it up so the entire processor would reboot and just appear to be loading a level?

That was also Morrowind. I believe they said it happened when the console was running low on memory, they would just reboot when you transition between areas. You would get the dreaded 'long loading screen' which was the console rebooting in disguise.

You could set an image to display while the console rebooted, so they put up a loading screen and rebooted the console. When the console rebooted, the game knew it was in a "loading" screen, and picked up from there.

Re: Doom3do: DOOM for the 3DO

#8
This commit from 29 days ago added a ton of behind-the-scenes photos from the shoot for the full motion videos which was going to be included in the game and which were famously cut [1].

https://github.com/Olde-Skuul/doom3do/commit/f3ea056bc9659bc...

[1] - https://www.timeextension.com/features/the-true-story-behind...

Re: Doom3do: DOOM for the 3DO

#9

This commit from 29 days ago added a ton of behind-the-scenes photos from the shoot for the full motion videos which was going to be included in the game and which were famously cut [1]. https://github.com/Olde-Skuul/doom3do/commit/f3ea056bc9659bc... [1] - https://www.timeextension.com/features/the-true-story-behind...

The sad part is the FMV was cut from the retail release because of time constraints. The story of Doom on 3DO is truly a fascinating take of just about everything (except the music) going terribly wrong.

Re: Doom3do: DOOM for the 3DO

#10
This was the same person "Burger" [1] who worked on The Bard's Tale. I can't even tell you how many hours I spent playing those games as a kid.

> This is the temple of the Mad God. What is thy business, unbeliever?

# [S]peak to the priest

> Only those who know the name of the Mad One are welcome. What wilt thou say?

# burger

> Thou hath uttered the most unspeakable word! Prepare to die!!!

> Now you did it. Before you, you see 99 Ancient Enemies, 99 Jabberwocks (20'), 99 Maze Masters (30'), and 99 Gimps (40').

# [F]ight bravely

[1]: https://en.wikipedia.org/wiki/Rebecca_Heineman

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