Live data from Hacker News

Playstation VR2

theverge.com

41–50 of 247 posts

Re: Playstation VR2

#41
post #29
post #21

Earlier quoted context omitted.

Their claim is complete horseshit. They must have decided that including the previous game library was not worth the development effort of an API translation layer. Hope they're right...

Some games presented the Dual Shock 4 controller visually tracked in game, even if they managed to do a compatibility layer those games still relied on tracking the DS4 controller light via the camera. But at least some devs have confirmed their psvr games will be patched to support the new version, like No Man’s Sky.

Unfortunately not everyone is like the folks who work on No Man's Sky. They have released a boatload of fixes, new content, engine updates, VR support, you name it, they keep delivering.

Their support of that game has been very impressive over the years. Launch was rocky, sure, but they recovered and kept pushing ahead.

Re: Playstation VR2

#42
post #21
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

Their claim is complete horseshit. They must have decided that including the previous game library was not worth the development effort of an API translation layer. Hope they're right...

It's not complete horseshit. The old controllers have more buttons on them and the new controllers have thumbsticks, so the controls for PSVR games won't map to PSVR2 hardware.

Re: Playstation VR2

#43

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

Sony has a history of selling hardware at a loss at launch and then recouping via subs/software/late-cycle sales.

Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed.

I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.

Re: Playstation VR2

#44

What games are worth playing in VR on the ps5?

Some of the ones I’m interested in so far:

Horizon: Call of the Mountain, Firewall Ultra, Resident Evil: Village.

I’d love if they add VR support to Gran Turismo 7 but they haven’t announced anything related to this one.

Re: Playstation VR2

#45

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

Affordability is one of the major issues of the metaverse. Most people can’t afford a VR ready PC as is and you’re lamenting that the Index doesn’t use more expensive components. I feel that Valve made the right choice with cheaper components since their goal is increased adoption of XR.

Re: Playstation VR2

#47

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

That's exactly what I came here to say. Buying PSVR2, a PS5 and a single game will easily run you over $1,000 - that's crazy. It doesn't even make sense why it would exist in the market; the $400 Quest 2 probably has a larger game library and better overall experience than the PSVR2. Premium customers have the Valve Index available at the $500-$600 price point, and further down the road it's expected to see Apple compete in the standalone premium headset market. This product makes zero sense in 2022, I sorta wish Sony spent some more time figuring it out.

Re: Playstation VR2

#48

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

Apple is the worst thing that could happen to VR.

Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber.

Apple would turn their headset into a walled garden with no ability to run custom apps and definitely no Air Link. Try to mod a game and get banned.

Re: Playstation VR2

#49

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

> another novelty toy with little chance of broad adoption.

...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.

Re: Playstation VR2

#50

Earlier quoted context omitted.

Sony has a history of selling hardware at a loss at launch and then recouping via subs/software/late-cycle sales.

Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed. I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.

It's a hard sell. There are cheaper 120hz headsets on the market, and the experience of tethering yourself to another machine is pretty antiquated in 2022. Unless someone's only option for VR gaming is through their PS5, they'd probably be better-suited with anything else.
Post reply on HN