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Playstation VR2

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21–30 of 247 posts

Re: Playstation VR2

#21
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

Their claim is complete horseshit. They must have decided that including the previous game library was not worth the development effort of an API translation layer. Hope they're right...

Re: Playstation VR2

#22

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

I think you forgot Valve although they don’t seem to follow through with their hardware.

The WMR headsets are all pretty good, but the ecosystem suffers from the typical MSFT, "Oh yeah, we should build one of those too!" dynamic. Pretty good hardware, but a variety of factors which just end up failing to attract people to the platform in the long term.

See: Zune.

Re: Playstation VR2

#24
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

The controller is pretty different, and I don't think the original PSVR games were written with an abstraction for that like Steam games are.

Re: Playstation VR2

#25

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

Fair criticism but it does come with headphones you can plug on the headset itself, granted it’s not the same as integrated headphones but they include some in the box.

You can of course use other ones, either plugged to the headset or wireless ones like the Pulse 3D.

Re: Playstation VR2

#26

I can't believe they are launching a new PS5 peripheral when you can't even get a PS5 without a huge hassle or paying a big premium.

The PS5 CoD bundle is available on the PlayStation store[1]. It doesn't seem like much of a hassle to click a button.

[1]: https://direct.playstation.com/en-us/consoles/console/playst...

Re: Playstation VR2

#27

A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…

Great news - Resident Evil 8 will be released have an official PSVR2 version. Full remake and PSVR2 integration. There are trailers/previews available and it looks pretty darn impressive.

Well then I'm sold. Gonna look into it, thanks!

Re: Playstation VR2

#28
> “PSVR games are not compatible with PSVR2, because PSVR2 is designed to deliver a truly next-gen VR experience,” explained Hideaki Nishino, a vice president of platform experience at Sony, in September.

That's just absurd. I don't have any PS equipment but I had mulled over the idea of getting a PS5 and PSVR since I enjoy my Quest 2 and would like better graphics/processing power but I don't want to build a gaming PC for PCVR. Not supporting older games feels very gross.

Re: Playstation VR2

#29
post #21
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

Their claim is complete horseshit. They must have decided that including the previous game library was not worth the development effort of an API translation layer. Hope they're right...

Some games presented the Dual Shock 4 controller visually tracked in game, even if they managed to do a compatibility layer those games still relied on tracking the DS4 controller light via the camera.

But at least some devs have confirmed their psvr games will be patched to support the new version, like No Man’s Sky.

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