Earlier quoted context omitted.
> maybe the camera view contributes to the sluggish feeling. Can confirm. I was physics lead on a console driving game, and we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics, and that it’s quite difficult to get the camera right. The camera can make real physics feel sluggish, cartoony, or just wrong, and a great camera can make fake physics feel…
> we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics This was my experience when I made Speed Haste, a 3D racing game back in 95. I spent a few nights banging my head against my car physics code, and being frustrated and tired, I switched to tuning camera code to clear my head. Voila! Car physics and handling felt completely different. As you say,…
Re: A chill driving game with procedurally generate scenic landscapes
#201Another reply by me, the best racing I have played are Need for Shift 1 and 2. With velocity based motion blur and an incredible camera.