Incredible. Thank you so much for that. What an incredible project and one I think will make a huge impact for years. Question. I noticed a very unusual experience I've not felt before in a 3D world; I started to feel claustrophobic - so much so I had to close the tab. I'm curious; has anyone else experienced the same do you know? If so, any ideas why it should be so powerful a feeling in this particular case?
That’s super interesting—thanks for the feedback. I’m really curious if others have felt this also.
Show HN: I 3D scanned the interior of the Great Pyramid at Giza
201–210 of 291 posts
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#202Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#203Earlier quoted context omitted.
That contractor must have had really big pockets...
That's what I think whenever I play Minetest. My inventory can fit 40 stacks of 99 cubic meters of stone: 3960 cubic meters, about 10000 tonnes. I guess Sam's backpack is bigger on the inside than the outside...
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#204I’m curious to see it but FYI it doesn’t work on an iPhone with Firefox (you can never get past the first screen).
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#205Earlier quoted context omitted.
I want the reverse. Dungeons generated a la street view for a Nethack ascii map instead of tiles. As the game it's turn based, it would be usable after all even underpowered machines.
Hah! That would be pretty interesting. I guess the inbetween would be DungeonHack... Be pretty wild to have a 3D interactive Rogue based on GeoGuessr realism.
https://nethackwiki.com/wiki/Noegnud
https://commons.wikimedia.org/wiki/File:Noegnud.jpg
With a Street View design (with overlapping monsters/object per "tile", nothing too complex for a shader), the game would be incredible nice for newcomers. And, yes, I prefer ASCII/UTF8.
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#206Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#207Incredible work bringing so many moving parts together to make such a seamless, immersive experience. Online museums have been an aspiration since the early days of the web, and this exhibit sets a new bar. One slight hiccup I noticed: The guided tour frequently clips through the geometry, which breaks the immersion a bit. I don't know if the Matterport SDK has any facilities for following paths rather than a straigh…
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#208Earlier quoted context omitted.
I'm going on a tour in Luxor & other places in Egypt tomorrow. This amazing, thank you!
@ndr I was just there earlier this year and would like to recommend a guide named Mohamed [redacted] to you (and anyone else who is visiting that area) who we met there and spent two days with in Luxor (Karnak & Luxor Temple) and driving down to Aswan (via Esna, Al Sharawna, El Kab and Edfu) from Luxor. Mobile: [redacted]
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#209Incredible. Thank you so much for that. What an incredible project and one I think will make a huge impact for years. Question. I noticed a very unusual experience I've not felt before in a 3D world; I started to feel claustrophobic - so much so I had to close the tab. I'm curious; has anyone else experienced the same do you know? If so, any ideas why it should be so powerful a feeling in this particular case?
I'm a tall guy, and started feeling claustrophobic when I saw what some of the tunnel entrances looked like. I never used the measurement tool to verify, but they looked like they'd have made me prefer crawling instead of crouching. Something that confirmed my suspicion: In the King's chamber, 'stand' next to the sarcophagus, and look behind you. I won't explain further.
How anyone did this originally and to rob the place, is amazing.
Re: Show HN: I 3D scanned the interior of the Great Pyramid at Giza
#210Earlier quoted context omitted.
I loved the tour! You did an amazing job. I thought I should pass along that I found a misspelling. You wrote "sarcophaus" instead of "sarcophagus" in the text within the King's Chamber.
Properly, "box". There is no evidence a body was ever in it.