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CD Projekt is remaking the first Witcher game in Unreal Engine 5

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Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#91
post #12

Earlier quoted context omitted.

The GTA remaster issues were hardly due to the engine. People over-focus on the engine. I wouldn't worry about this.

The graphics look plastic. Is it not because of an engine? Serious question.

Of course not. Unreal Engine uses a PBR pipeline as any modern engine does. If your materials look plastic it's because that how you authored them, not because of the engine.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#92
post #53

I get the feeling that a lot of these game remakes are sort of IP normalization moves. Get all the studio's IP onto standard modern tools so that new game devs won't be surprised by custom engines to make maintenance and rerelease easier, especially as the studio transitions from a small boutique studio to a bog-standard AAA sweatshop. I also think this is the reason for Naughty Dog rereleasing The Last of Us on PS5.…

Remakes are also used to train development teams on new tools. It takes the pressure of a team learning to grapple with a new engine if all of the content is already completed - there's a better scaffolding to build off of.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#93
post #74

As someone playing through Witcher 3 on a Steam Deck for the first time, to say that I'm wildly excited about this is not an understatement. Witcher 2 currently appears to be a no-go on the Deck and I'd love to play the rest of the games in the series.

Do you mind if I ask what settings you run it on and how happy you are with the performance? I'm precontemplatively considering a steam deck but haven't really looked into it.

Not OP but ProtonDB has you covered: https://www.protondb.com/app/20920

Fantastic site.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#94

People complaining about this being a remake, but I'm assuming they made the remake as a way for their developers to get use to Unreal 5 before making Witcher 4 which is also built using Unreal 5. Easier to build a game you already know in a new game engine than to create a completely new game. Especially if you don't want the game to be filled with bugs. CD has always used in an house game engine for their games.

I don't think that holds if you read the first paragraph of the article. Fool's Theory, a separate studio, is doing the remake in UE5; not CDPR. With that said, this will allow Fool's Theory to help as a support studio for Witcher 4 after the remake since they'll be using the same toolset.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#95
post #71

Earlier quoted context omitted.

Its a third party studio doing the remake, CDPR probably won't be diverting many internal resources away from their existing in-house projects for this. also this is just follow-up to a previous announcement where they announced 5 projects in various stages of development on top of info about the CP2077 expansion: https://ftw.usatoday.com/2022/10/cd-projekt-red-witcher-cybe...

They couldn't deliver 1 good project CP77, but now committing to 5 at around the same time? You said: >Its a third party studio doing the remake, CDPR probably won't be diverting many internal resources away from their existing in-house projects for this. but the link claims: >On Tuesday, CD Projekt Red announced five all-new games currently in development at the studio Their stock price is near 5 year low, how can t…

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Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#96
post #21

> Now we know that it's a ground-up remake of the game that introduced Geralt of Rivia to Witcher fans outside of Poland. I was always of the impression that it was Witcher III that achieved this. I'm Polish so I genuinely don't know. Were the previous two installments popular outside of Poland?

Popular might be a stretch, but they had their audience. I played Witcher 1 shortly after it came out and I bought the collectors edition of Witcher 2 on release. So there were definitely fans out there. But it definitely wasn’t popular in the way that, say, Mass Effect (which came out around about the same time) was popular.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#97
post #6

I don't know why, this makes me a bit sad. You can sort of feel a game engine when you're playing a game. The GTA trilogy lost a lot when they did their remastering project with a different engine. Although I'm sure it can be done well. StarCraft remastered was done really well, but I believe they built on top of their existing engine.

> You can sort of feel a game engine when you're playing a game.

This is nice usually, but such a curse for procedural games. Once you start internalizing the RNG you stop thinking of yourself as exploring an environment, and more in terms of rolling dice: "oh, rolled a general shop, no mimic, one fountain and the Gnomish Caves entrance". At least nethack has enough crazy shit happening that it gives the levels personality regardless.

Same thing with AI enemies in strategy/4X games. Deep down it's just some form of RNG+rules based on "personality" values and current situation, but there's no real strategy. Just a simulation of it.

Which makes you think, with AlphaStar defeating pro players since 2019, where's the AI 4X games deserve? While 4X games might be crazy when good humans play multiplayer, the average 4X solo player does a limited set of actions and uses much less strategy than in StarCraft.

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#98
post #88

Earlier quoted context omitted.

The start was about 20 years ago, but I do agree

It seems the start is always ~20 years ago from when you talk about, regardless of when you talk about this sort of thing.

It’s when it’s ready for a reboot! I strongly associate it with the movie industry running out of new ideas after the 90s. Episode 1 was 1999 for example, before that most people thought Star Wars was over. Then the marvel stuff.

But maybe that’s just me being nostalgic since that’s also around the time I began being an adult. It does seem convenient how it’s usually timed out so that parents can geek out with their kids; so the industry inherits a new generation of fans. My recent example of that is how apparently Pokémon is very popular again. I was too old to care in the 90s but those kids now have kids of similar age as they were at the time.

The phenomenon as a whole didn’t seem to exist so strongly prior to that. In the 80s if my dad showed me something he liked as a kid I just laughed it off as some old toy that had no relevance to me. My 4 yo loves Spider-Man and has no clue he’s older than me. They made a new show specifically targeting this age group (Spidey and his Amazing Friends).

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#99
post #21

> Now we know that it's a ground-up remake of the game that introduced Geralt of Rivia to Witcher fans outside of Poland. I was always of the impression that it was Witcher III that achieved this. I'm Polish so I genuinely don't know. Were the previous two installments popular outside of Poland?

witcher 1 spread to all dnd groups I had contact with back in Italy. not a large sample size, but within our niche it was well known and well received, jankiness notwithstanding

Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5

#100
Remakes make business sense. Every game is a risk. A portfolio of products that includes remakes reduces that risk. A game that was previously popular is easier to remaster than trying to make some new that's less tested. There are always brand new gamers to introduce to your IP as well as existing gamers who may have missed or want to replay earlier games. If you're a mature studio it's almost irresponsible to not do this.

The more interesting part of the story is Unreal is being used. For a while Unity and Unreal have been pushing out in-house engines. Again standard tools make it easier to hire expertise and use existing solutions and assets, they're also far cheaper than running a full engine team. Supporting a custom engine is a massive undertaking at the high end (ignore the tech, on-boarding people, docs, QA, surrounding tools for artists, sound designers, localisation etc. And then making it work on a wide variety of hardware and working around any graphics bugs etc).

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