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Video gaming may be associated with better cognitive performance in children

nida.nih.gov

211–220 of 332 posts

Re: Video gaming may be associated with better cognitive performance in children

#211

Earlier quoted context omitted.

I learned one of the most valuable lessons of my life from RuneScape. My brother and I, playing for years, had amassed something like 100k gold between the two of us. We wanted more gold and were reading a guide online about to get it. The guide recommended a simple process of buying and selling coal in a kind of arbitrage trade. My brother and I were torn if we should try it, reasoning that if it were so easy to mak…

It's an old joke: An economist is walking down the street when he steps on a $100 bill lying on the ground. He spots it, but decides to keep walking and doesn't pick it up. “After all,” he thinks to himself, “if that had really been a $100 bill, someone else would have picked it up already!”

It took me until this moment to finally realize this joke relies on inefficient market to work. Consider: what if everyone in the joke's universe was a rational market actor? The $100 bill would lie there until it got consumed by rats or otherwise destroyed by natural events. For the economists' reasoning to work, there must exist some actors who don't reason this way, and instead pick up the bill on sight.

How does this translate to the efficient market hypothesis in general? Not sure, but if I were to dig down into how rational actors handle such situations, I'd expect to discover the math works out over continuous domain, and the joke is a paradox because we tend to think of money in discrete terms.

Re: Video gaming may be associated with better cognitive performance in children

#212

My son (6) is allowed to only play one game. https://play0ad.com/ . It has been a surreal experience. He is able to gather resources, launch campaigns, build cities, he now creates complex strategies to defeat the enemy (me). The game has great LAN game play so we can attack each other . The next step, he wants to know "how do we change this?" Code. Compare this to watching tiktok?

Why 0AD? I presume it's because it's open source but why would that matter here?

Re: Video gaming may be associated with better cognitive performance in children

#213

I’ll be honest, I didn’t read the article but I learned a lot from video games and by extend the internet when I was a kid. It thought me that if you work on something, you will get better at it, and you will be rewarded. This is not the case for a lot of other things in the life of a teenager. If you work hard at school you aren’t really rewarded, you just have to pass (binary outcome) and if you do an extra project…

> This is not the case for a lot of other things in the life of a teenager. If you work hard at school you aren’t really rewarded, you just have to pass (binary outcome) and if you do an extra project it’s not like you get extra points.

Thank you for saying this. The point itself is something I knew and concluded on my own, but the way you phrased it made me realize that, as a parent, it will be my job to provide a structure on top of school, that rewards my kids somewhat proportionally to effort. As opposed to parents giving near-binary (5+ is good, 4 is meh, 3 sucks, 2 or below and the belt is out) rewards otherwise uncorrelated with effort, which was my experience as a kid, as well as others in my cohort I talked about this with.

Re: Video gaming may be associated with better cognitive performance in children

#215

Nictone has been known to cause nootropic effects, yet it results in long term damage and dependence. Considering the gaming industry is big money (just like big tobacco, big weed, big sugar, and big infinite scroll), I would take any study like this with a boulder of salt. Video games might improve cognitive abilities, but they also cheat the reward centers of your brain and offer the feeling of success while achiev…

> Nictone has been known to cause nootropic effects, yet it results in long term damage and dependence.

You mean raw nicotine (as in e.g. anti-smoking gums and patches), or tobacco?

Re: Video gaming may be associated with better cognitive performance in children

#216
I credit Dota 2 for the habbit of reading frequent changelogs and adaptation of new features (hero and item patches) and strategy.

Generally, multiplayer (competitive) games are exciting as we get the adrenaline rush from out smarting our opponent. But there's always a point where you feel the repetitiveness and lack of purpose as you get to the average level but not enough dedication to compete with professional atheletes.

Re: Video gaming may be associated with better cognitive performance in children

#217

Nictone has been known to cause nootropic effects, yet it results in long term damage and dependence. Considering the gaming industry is big money (just like big tobacco, big weed, big sugar, and big infinite scroll), I would take any study like this with a boulder of salt. Video games might improve cognitive abilities, but they also cheat the reward centers of your brain and offer the feeling of success while achiev…

> Video games might improve cognitive abilities, but they also cheat the reward centers of your brain and offer the feeling of success while achieving none. Isn't that all games & sports? If you were achieving something they would call it a "job" not a "game".

What makes it a "job" is less about achieving something, and more about you becoming dependent on it. Like, I definitely achieved something playing Kerbal Space Program (at the very least, a much deeper understanding of kinematics and orbital mechanics), but it's still just a game, because I can stop playing it if I want to, and nothing bad happens. I can't do that with my job.

Re: Video gaming may be associated with better cognitive performance in children

#218

My son started playing games (with me) at 4 yo (partly because we were all locked indoors for months on end). Anecdotally - and providing you use some discretion as to choice of game - I’ve found it absolutely fascinating to watch both the pace of development of problem-solving skills, and some of the frankly astounding leaps of logic and intuition young kids are capable of. I vividly remember one rock-moving puzzle…

What games do you recommend for kids of that age?

The Freddi fish games by Humongous Entertainment are really great at that age. They are simple point and click adventures by Ron Gilbert with fun characters and a lot of interaction on the screen. Easy to get for cheap on Steam or sometimes in bundles and I've been impressed with how quickly it developed puzzle solving skills with my nephews.

Once the child is a bit older, the Pajama Sam serie is also great.

Re: Video gaming may be associated with better cognitive performance in children

#219
post #49

I credit RuneScape with teaching me the value of delayed gratification and basic economics. I credit competitive Halo 3 with teaching me team building and strategy skills. I credit StarCraft with training my mind to travel at warp speed. Honestly. My video game experience was instrumental to my success so far in life. This is not surprising to me.

Games showed me simple way on how to get better at things - just do it everyday, either practice or read about it

watching eSports showed me how big difference mentality and attitude makes

Re: Video gaming may be associated with better cognitive performance in children

#220
post #8

Careful now. Self-assortment into those who don't play at all and those who play at least three hours per day? There's good reasons to think those weren't otherwise equivalent populations in the first place. I'm buying "associated" but any sort of claims about effects from the games are going to have to come from elsewhere.

Would you assume the same thing about playing a musical instrument or playing a sport? What is playing video games except practicing cognitive performance? It works spatial reasoning, logic, dexterity, problem solving, reactions, etc.

Anything with a screen has to be treated as having an asterisk *.
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