Video gaming may be associated with better cognitive performance in children
101–110 of 332 posts
Re: Video gaming may be associated with better cognitive performance in children
#102Earlier quoted context omitted.
Video games are like the cheapest way to keep a kid busy for low income working parents. I guess they could send the kids outside but people nowadays start asking questions if a kid is caught outside while single mom is working for 3 hours or something. Given infinite money I think many of those parents would send the kid with nanny if needed or whatever to organized sports, piano classes, etc.
> Video games are like the cheapest way to keep a kid busy for low income working parents Source on that? Video games (console or pc) is very expensive and not something low income folks can generally afford for their kids.
Video games are the cheapest form of paid entertainment for the amount of time that a single purchase occupies.
Despite their audience being extremely price sensitive (which has nothing to do with socioeconomics, just consumer expectations), all stakeholders recognize this and extract value in other ways.
Re: Video gaming may be associated with better cognitive performance in children
#103I wonder if the industry incentives have shifted and if it impacts these cognitive benefits. Games changed a lot over the past two decades and I am not quite sure they preserve the same sense of challenge, opting for quick rewards and addictive mechanics.
You may still be right about games not impacting cognition the same, as the complexity has shifted from mastering and creatively utilizing simple mechanics into learning convoluted ones. Also, older games were much less likely to have "easy mode" and there were no online guides, you had to figure out everything yourself. But even some modern games are like this (except for the "no online" part): "retro" and "indie" games like Slay the Spire and Celeste.
Re: Video gaming may be associated with better cognitive performance in children
#104Earlier quoted context omitted.
Yea, video games can definitely end up being an unhealthy coping mechanism used to avoid addressing your real life issues. That said they are probably on balance a better coping mechanism than some of the other popular ones out there (Alcohol, drugs, porn, gambling) but definitely worth keeping an eye on. Especially because video games aren't restricted for children like all those others things are (at least in theor…
Why unhealthy? I've been using games as a coping mechanism for stress and personal issues for about twenty years and as far as I can tell I'm reasonably healthy. Most people my age that are clearly unhealthy it's because of drugs, alcohol or weight issues, not videogames. I'm somewhat prone to stress, and I find taking a few days off to play games helps in recovering from burnout, while something like travelling whic…
Re: Video gaming may be associated with better cognitive performance in children
#105Careful now. Self-assortment into those who don't play at all and those who play at least three hours per day? There's good reasons to think those weren't otherwise equivalent populations in the first place. I'm buying "associated" but any sort of claims about effects from the games are going to have to come from elsewhere.
Re: Video gaming may be associated with better cognitive performance in children
#106I wonder if the industry incentives have shifted and if it impacts these cognitive benefits. Games changed a lot over the past two decades and I am not quite sure they preserve the same sense of challenge, opting for quick rewards and addictive mechanics.
Games these days definitely have the same sense of challenge (if not more, looking at you Soulslikes), even if losing still gets you a loot box.
There was an interesting study done on children that talks about rewarding them for activities they like [1], and how it makes them start to dislike them which. It’s old (1973) but I’ve noticed some of the fatigue myself in the MMOs I play.
[1]: https://www.researchgate.net/publication/281453299_Undermini...
Re: Video gaming may be associated with better cognitive performance in children
#107Re: Video gaming may be associated with better cognitive performance in children
#108Since I see we're using this as an excuse for general video-gaming-and-parenting discussion... I'm currently very conflicted about video games for my son (7). He loves them but mom hates them and insists on a limit of 10 minutes per day. I am not sure she is wrong. I played a lot of games as a kid and I probably could have done better things with my time. Not that I got any guidance as to what those better things wou…
I honestly laughed at this. This is like limiting movie time to 5 minutes per day.
The way we do it in our house... the kids have an hour of tablet time doing whatever they want. Games, tv shows, movies, whatever. When the hour is up, its up.
Beyond that, we do have a nintendo switch, but that's for family video game time. I don't mind the singular switch/tv we have as much as the tablets, because since we have only 1 it requires 3 kids 7 & under to negotiate with eachother. But if you only have 1 kid that can change the game.
Someday I do plan to get them all desktop PCs. I have friends with similarly aged kids and they have family Minecraft and Valheim servers. Sounds like a lot of fun to me. My nephew recently went to college and he keeps in touch with his high school friends in part via a minecraft server he runs.
Re: Video gaming may be associated with better cognitive performance in children
#109Re: Video gaming may be associated with better cognitive performance in children
#110I credit RuneScape with teaching me the value of delayed gratification and basic economics. I credit competitive Halo 3 with teaching me team building and strategy skills. I credit StarCraft with training my mind to travel at warp speed. Honestly. My video game experience was instrumental to my success so far in life. This is not surprising to me.
In the end, we just followed the guide, and it worked exactly as promised. In literally a day we 10x'd our RuneScape gold to well over a million and had basically unlimited funds from running the coal trading arbitrage the guide described for as long as we played the game.
It's hard for me to put this lesson into words exactly - but it's something like if something seems like it should work explore it and find out if it does. But also something like "Don't discount something for being too obvious." This has helped me in my career where it seemed like there were obvious opportunities for something that were in front of me so I just did the obvious thing and wound up getting richly rewarded for it. This kind of idea was on my mind in most of major life decisions too.